refactor(heroDesc): 统一英雄技能描述文案生成逻辑
1. 将原英雄卡片手写的复活/重生描述统一改为通过buildSkillDescMoreRich生成 2. 新增buildHeroDescSource方法构造1级技能描述数据源,保证与英雄信息弹窗文案一致 3. 修正多处技能描述文本,将复活统一改为重生并补充回合重生次数说明 4. 将开局类buff描述改为回合开始,匹配实际生效时机
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@@ -654,7 +654,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
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{ lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 },
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],
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info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡后原地复活",
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info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡后原地重生",
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},
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5043: {
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uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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@@ -717,7 +717,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 },
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{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
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],
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info: "<color=#27AE60>✧</color>死亡全队加护盾\n<color=#27AE60>✧</color>复活1:50%血量",
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info: "<color=#27AE60>✧</color>死亡全队加护盾\n<color=#27AE60>✧</color>重生:每回合可重生1次,恢复50%血量",
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},
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// ========== fstart 类(法师 · 战前增益) ==========
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@@ -734,7 +734,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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},
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hp_bonus: [{ lv: 2, value: 80 }, { lv: 4, value: 80 }],
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info: "<color=#27AE60>✧</color>开局全队提升攻击",
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info: "<color=#27AE60>✧</color>回合开始全队提升攻击",
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},
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5052: {
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uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
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@@ -751,7 +751,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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},
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hp_bonus: [{ lv: 3, value: 80 }],
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info: "<color=#27AE60>✧</color>开局全队获得护盾",
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info: "<color=#27AE60>✧</color>回合开始全队获得护盾",
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},
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// 5052: {
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// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
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