feat(skill): 重做普攻弹道逻辑,优化攻击命中表现
1. 新增atk_ci普攻预制体,替换原有的atk_light预制体配置 2. 调整普攻预制体的位置、缩放属性,更新技能配置的sp名 3. 重构施法目标坐标计算,修正Y轴高度偏移以命中目标中心 4. 优化线性弹道移动逻辑,统一处理弹道延长和旋转计算 5. 更新攻击动画的帧时长和精灵贴图资源
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@@ -172,7 +172,7 @@ export const SkillUpList = {
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export const SkillSet: Record<number, SkillConfig> = {
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// ========== 基础技能 ==========
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6001: {
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uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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uuid:6001,name:"普通攻击",sp_name:"atk_ci",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害",
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},
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