feat(skill): 重做普攻弹道逻辑,优化攻击命中表现
1. 新增atk_ci普攻预制体,替换原有的atk_light预制体配置 2. 调整普攻预制体的位置、缩放属性,更新技能配置的sp名 3. 重构施法目标坐标计算,修正Y轴高度偏移以命中目标中心 4. 优化线性弹道移动逻辑,统一处理弹道延长和旋转计算 5. 更新攻击动画的帧时长和精灵贴图资源
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@@ -95,7 +95,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -37.68,
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"x": 7.98,
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"y": 0,
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"z": 0
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},
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@@ -108,8 +108,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.8,
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"y": 1.8,
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"x": 0.5,
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"y": 1,
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"z": 1
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},
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"_mobility": 0,
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@@ -282,7 +282,6 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"debugMode": true,
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"_id": ""
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},
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{
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