feat(skill): 重做普攻弹道逻辑,优化攻击命中表现

1. 新增atk_ci普攻预制体,替换原有的atk_light预制体配置
2. 调整普攻预制体的位置、缩放属性,更新技能配置的sp名
3. 重构施法目标坐标计算,修正Y轴高度偏移以命中目标中心
4. 优化线性弹道移动逻辑,统一处理弹道延长和旋转计算
5. 更新攻击动画的帧时长和精灵贴图资源
This commit is contained in:
panw
2026-05-18 10:53:21 +08:00
parent 79cf3c1a62
commit b01a3d2b84
7 changed files with 438 additions and 52 deletions

View File

@@ -95,7 +95,7 @@
},
"_lpos": {
"__type__": "cc.Vec3",
"x": -37.68,
"x": 7.98,
"y": 0,
"z": 0
},
@@ -108,8 +108,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 0.8,
"y": 1.8,
"x": 0.5,
"y": 1,
"z": 1
},
"_mobility": 0,
@@ -282,7 +282,6 @@
},
"atk_x": 10,
"atk_y": 15,
"debugMode": true,
"_id": ""
},
{