fix: 调整英雄顶部UI位置和尺寸
- 将ha1.prefab中顶部节点的Y坐标从90.171改为80 - HeroViewComp中顶部节点位置不再随等级变化,固定为Y=80 - 始终显示顶部血条,不再根据血量条件隐藏 - 调整top.prefab中多个UI元素的位置和尺寸,包括血条长度从50改为40,容器宽度从173改为140
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@@ -560,7 +560,7 @@
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"value": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 90.171,
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"y": 80,
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"z": 0
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}
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},
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@@ -817,7 +817,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -25,
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"x": -20,
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"y": 0,
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"z": 0
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},
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@@ -858,7 +858,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 50,
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"width": 40,
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"height": 10
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},
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"_anchorPoint": {
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@@ -1036,7 +1036,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 173.33333333333334,
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"width": 140,
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"height": 40
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},
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"_anchorPoint": {
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@@ -1161,7 +1161,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 50,
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"width": 40,
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"height": 10
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},
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"_anchorPoint": {
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@@ -1239,7 +1239,7 @@
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"__id__": 36
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},
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"_mode": 0,
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"_totalLength": 50,
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"_totalLength": 40,
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"_progress": 1,
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"_reverse": false,
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"_id": ""
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@@ -113,7 +113,7 @@ export class HeroViewComp extends CCComp {
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private initUINodes() {
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this.top_node = this.node.getChildByName("top");
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this.topOpacity = this.top_node.getComponent(UIOpacity) || this.top_node.addComponent(UIOpacity);
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this.top_node.setPosition(0, 90+this.model.lv*10, 0);
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this.top_node.setPosition(0, 80, 0);
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this.topBasePos = this.top_node.position.clone();
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const hpNode = this.top_node.getChildByName("hp");
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if(this.model.fac==FacSet.HERO){
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@@ -209,7 +209,7 @@ export class HeroViewComp extends CCComp {
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this.top_node.active = true;
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return;
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}
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this.top_node.active = !this.isFullHpAndNoShield();
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this.top_node.active = true;
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}
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private activateTopBar() {
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