涨能量需要再处理下, 怪物被攻击算命中 如何涨

This commit is contained in:
panfudan
2025-07-24 00:05:11 +08:00
parent 690f0547cd
commit af89bb7707
8 changed files with 8602 additions and 7557 deletions

View File

@@ -121,6 +121,10 @@ export enum BuffAttr {
STUN_RATTO = 26, //击晕概率
FROST_TIME = 27, //冰冻时间
HP_MAX = 28, //最大生命值数值
ATK_TO_POWER = 29, //攻击涨能量
ATKED_TO_POWER = 30, //被攻击涨能量
CRIT_TO_POWER = 31, //暴击涨能量
DODGE_TO_POWER = 32, //闪避涨能量
}
export const geDebuffNum=()=>{
@@ -172,6 +176,10 @@ export const getBuffNum=()=>{
STUN_RATTO:0,
FROST_TIME:0,
HP_MAX:0,//最大生命值数值
ATK_TO_POWER:0,
ATKED_TO_POWER:0,
CRIT_TO_POWER:0,
DODGE_TO_POWER:0,
}
}