涨能量需要再处理下, 怪物被攻击算命中 如何涨
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@@ -121,6 +121,10 @@ export enum BuffAttr {
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STUN_RATTO = 26, //击晕概率
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FROST_TIME = 27, //冰冻时间
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HP_MAX = 28, //最大生命值数值
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ATK_TO_POWER = 29, //攻击涨能量
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ATKED_TO_POWER = 30, //被攻击涨能量
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CRIT_TO_POWER = 31, //暴击涨能量
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DODGE_TO_POWER = 32, //闪避涨能量
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}
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export const geDebuffNum=()=>{
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@@ -172,6 +176,10 @@ export const getBuffNum=()=>{
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STUN_RATTO:0,
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FROST_TIME:0,
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HP_MAX:0,//最大生命值数值
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ATK_TO_POWER:0,
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ATKED_TO_POWER:0,
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CRIT_TO_POWER:0,
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DODGE_TO_POWER:0,
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}
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}
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