diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index 51969b8f..b2522f2e 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -69,7 +69,7 @@ export class Hero extends ecs.Entity { // 英雄等级在当前规则下上限为 3,避免超配表范围 if(hero_lv>3) hero_lv=3 // 英雄尺寸随等级做轻量放大,强化成长反馈 - let size=1.3 + let size=1.15 // 根据配置路径加载英雄预制体 var path = "game/heros/"+HeroInfo[uuid].path; var prefab: Prefab = oops.res.get(path, Prefab)!; diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index c3ddbbc9..9f1002c4 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -126,7 +126,7 @@ export class Monster extends ecs.Entity { // 怪物默认朝左,表现缩放固定为负向 scale=-1 // 当前怪物尺寸固定,保留变量便于后续扩展 - let size=1 + let size=1.15 var scene = smc.map.MapView.scene; // 根据配置读取怪物预制体路径 var path = "game/heros/"+HeroInfo[uuid].path;