refactor(ui): 调整UI页面管理方式,改为节点显隐控制
1. 注释并禁用了Ranks、Heros、Talents三个UIID的全局弹窗配置 2. 将三个页面改为通过MissionHomeComp控制节点显隐切换 3. 移除了原有的gui.open/remove弹窗调用逻辑,改为设置active状态 4. 调整了组件生命周期,改用onEnable替代onAdded处理显示逻辑 5. 更新了对应组件的注释和文档说明
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@@ -17,9 +17,9 @@ export enum UIID {
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Victory,
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IBox,
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Notity,
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Ranks,
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Heros,
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Talents,
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// Ranks,
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// Heros,
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// Talents,
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Mission,
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HInfo,
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}
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@@ -32,9 +32,9 @@ export var UIConfigData: { [key: number]: UIConfig } = {
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[UIID.Victory]: { layer: LayerType.UI, prefab: "gui/element/victory" },
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[UIID.IBox]: { layer: LayerType.UI, prefab: "gui/element/ibox" },
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[UIID.Notity]: { layer: LayerType.UI, prefab: "gui/element/notity" },
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[UIID.Ranks]: { layer: LayerType.UI, prefab: "gui/element/ranks" },
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[UIID.Heros]: { layer: LayerType.UI, prefab: "gui/element/heros" },
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[UIID.Talents]: { layer: LayerType.UI, prefab: "gui/element/talents" },
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// [UIID.Ranks]: { layer: LayerType.UI, prefab: "gui/element/ranks" },
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// [UIID.Heros]: { layer: LayerType.UI, prefab: "gui/element/heros" },
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// [UIID.Talents]: { layer: LayerType.UI, prefab: "gui/element/talents" },
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[UIID.Mission]: { layer: LayerType.UI, prefab: "gui/element/mission" },
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[UIID.HInfo]: { layer: LayerType.UI, prefab: "gui/element/hnode" },
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}
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