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"_id": "" }, diff --git a/assets/resources/gui/role_controller.prefab b/assets/resources/gui/role_controller.prefab index 8769b738..e0b099d3 100644 --- a/assets/resources/gui/role_controller.prefab +++ b/assets/resources/gui/role_controller.prefab @@ -9935,7 +9935,7 @@ }, "component": "", "_componentId": "e7482dUVpJEJZzHkqJl1ZWP", - "handler": "to_end_fight", + "handler": "open_Victory", "customEventData": "" }, { diff --git a/assets/script/game/map/MissionHeroComp.ts b/assets/script/game/map/MissionHeroComp.ts index 695448cb..c6f7904c 100644 --- a/assets/script/game/map/MissionHeroComp.ts +++ b/assets/script/game/map/MissionHeroComp.ts @@ -20,7 +20,7 @@ export class MissionHeroCompComp extends CCComp { onLoad(){ this.on(GameEvent.FightReady,this.fight_ready,this) this.on(GameEvent.Zhaohuan,this.zhao_huan,this) - this.on(GameEvent.FightEnd,this.clear_heros,this) + this.on(GameEvent.MissionEnd,this.clear_heros,this) } start() { // this.test_call()