refactor(game): 重构游戏云端数据同步逻辑

1. 新增微信云函数双向同步接口,将时间戳对比逻辑移至云端完成
2. 简化初始化流程,合并云端登录与数据同步步骤
3. 重构GameDataSync类,统一同步流程并改为异步调用
4. 替换旧的getCloudData接口为新的syncFromCloud方法
This commit is contained in:
pan
2026-08-07 10:04:55 +08:00
parent 076e03742d
commit ac2de96bd0
5 changed files with 135 additions and 78 deletions

View File

@@ -48,6 +48,53 @@ exports.main = async (event, context) => {
msg: `Save fail, ${JSON.stringify(saveDataRes)}`
};
}
} else if (cmd === "sync") {
// 双向同步:比较客户端与云端时间戳,新的一方覆盖另一方
let clientData = event.data || {};
let user = await getOrCreaterUser(db, wxContext.OPENID);
if (!user) {
return { code: -1, msg: "Get or create user fail" };
}
let cloudData = user.game_data || {};
let clientTs = clientData.timestamp || 0;
let cloudTs = cloudData.timestamp || 0;
if (clientTs > cloudTs) {
// 客户端较新:写入云端
let saveDataRes = await db.collection(user_db_name).doc(user._id).update({
data: {
game_data: _.set(clientData)
}
});
console.log("Sync: client newer, saved to cloud:", saveDataRes, clientData);
if (saveDataRes?.stats?.updated >= 1) {
return {
code: 200,
updated: true, // 云端已被客户端数据覆盖
data: {
openid: wxContext.OPENID,
game_data: clientData
}
};
} else {
return {
code: -1,
msg: `Sync save fail, ${JSON.stringify(saveDataRes)}`
};
}
} else {
// 云端较新或一致:下发云端数据
console.log("Sync: cloud newer, return cloud data");
return {
code: 200,
updated: false, // 客户端应使用云端数据
data: {
openid: wxContext.OPENID,
game_data: cloudData
}
};
}
}
return {