refactor(game): 重构游戏云端数据同步逻辑

1. 新增微信云函数双向同步接口,将时间戳对比逻辑移至云端完成
2. 简化初始化流程,合并云端登录与数据同步步骤
3. 重构GameDataSync类,统一同步流程并改为异步调用
4. 替换旧的getCloudData接口为新的syncFromCloud方法
This commit is contained in:
pan
2026-08-07 10:04:55 +08:00
parent 076e03742d
commit ac2de96bd0
5 changed files with 135 additions and 78 deletions

View File

@@ -128,44 +128,21 @@ export class Initialize extends ecs.Entity {
}
/**
* 从云端加载数据(微信客户端)
* 从云端加载数据(微信客户端sync 模式
*/
private async loadFromCloud() {
try {
// 1. 初始化微信云环境
this.initWxCloudEnv();
// 2. 登录并获取云端数据
const loginResult = await WxCloudApi.login();
const response = loginResult.result;
if (response && response.code === 200) {
mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 云端登录成功");
const cloudData = response.data;
if (cloudData && cloudData.openid) {
smc.data.openid = cloudData.openid;
}
// 将 login 获取的 game_data 封装为统一下发格式,交给 gameDataSync 对比与合并
const formattedCloudData = {
openid: cloudData?.openid || '',
data: cloudData?.game_data || {}
};
gameDataSync.syncWithCloudData(formattedCloudData);
} else {
mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 云端登录失败:", response?.msg);
// 登录失败时使用本地数据
gameDataSync.syncWithCloudData(null);
}
// 2. 一次调用完成登录与双向数据同步(时间戳对比在云端完成)
const cloudNewer = await gameDataSync.syncFromCloud();
mLogger.log(this.debugMode, 'Initialize', `[Initialize]: 云端同步完成,云端数据较新=${cloudNewer}`);
} catch (error) {
mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 云端数据加载异常:", error);
// 异常时使用本地数据兜底
gameDataSync.syncWithCloudData(null);
await gameDataSync.syncFromCloud();
}
}
@@ -174,8 +151,8 @@ export class Initialize extends ecs.Entity {
*/
private async loadFromLocalDebug() {
try {
// 用本地调试数据覆盖客户端数据
gameDataSync.syncWithCloudData(null);
// 非微信客户端仅使用本地缓存数据
await gameDataSync.syncFromCloud();
} catch (error) {
mLogger.log(this.debugMode, 'Initialize', "[Initialize]: 本地调试数据加载异常:", error);
}