refactor(game): 重构游戏云端数据同步逻辑
1. 新增微信云函数双向同步接口,将时间戳对比逻辑移至云端完成 2. 简化初始化流程,合并云端登录与数据同步步骤 3. 重构GameDataSync类,统一同步流程并改为异步调用 4. 替换旧的getCloudData接口为新的syncFromCloud方法
This commit is contained in:
@@ -228,7 +228,7 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
}
|
||||
|
||||
getCloudData() {
|
||||
gameDataSync.getCloudData();
|
||||
gameDataSync.syncFromCloud();
|
||||
}
|
||||
public async overrideLocalDataWithRemote(cloudData: any) {
|
||||
try {
|
||||
|
||||
Reference in New Issue
Block a user