feat(技能框): 添加技能释放动画并优化UI显示

添加技能触发时的缩放缓动动画,播放前停止已有缓动避免异常,增强操作视觉反馈。
调整技能剩余次数的显示格式,移除多余的“次”后缀。
更新技能框预制体,新增CD遮罩节点并调整图标布局与缩放参数,同时替换关联UI图片资源。
This commit is contained in:
panFD
2026-06-04 20:42:22 +08:00
parent 237df1dc4e
commit ac1c810636
6 changed files with 3970 additions and 3449 deletions

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@@ -38,19 +38,22 @@
},
{
"__id__": 56
}
],
"_active": true,
"_components": [
{
"__id__": 62
},
{
"__id__": 64
}
],
"_active": true,
"_components": [
{
"__id__": 70
},
{
"__id__": 72
}
],
"_prefab": {
"__id__": 66
"__id__": 74
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -1151,7 +1154,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 35,
"y": 30.251,
"z": 0
},
"_lrot": {
@@ -1163,8 +1166,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 0.9,
"y": 0.9,
"x": 0.7,
"y": 0.7,
"z": 1
},
"_mobility": 0,
@@ -1262,8 +1265,179 @@
"__id__": 0
},
"fileId": "a33ReyWcpAoZY5ieotS6Ir",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.Node",
"_name": "SkillFrame_01_Border_Blue",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 57
},
{
"__id__": 59
},
{
"__id__": 61
}
],
"_prefab": {
"__id__": 63
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 30,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 0.4,
"y": 0.4,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 56
},
"_enabled": true,
"__prefab": {
"__id__": 58
},
"_contentSize": {
"__type__": "cc.Size",
"width": 150,
"height": 150
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "bdhTW5lJ9PJamgUN/UmnC2"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 56
},
"_enabled": true,
"__prefab": {
"__id__": 60
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": {
"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@654c0",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "74QdiEVndDl5Vqf5Hjj8qY"
},
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 56
},
"_enabled": true,
"__prefab": {
"__id__": 62
},
"_alignFlags": 45,
"_target": null,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 0,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 56,
"_originalHeight": 58,
"_alignMode": 2,
"_lockFlags": 0,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "17NmLP2VJDYqeNommRKja0"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "05/ViZ4x5CsKTMBvYgTNv7",
"nestedPrefabInstanceRoots": null
},
{
@@ -1278,14 +1452,14 @@
"_active": true,
"_components": [
{
"__id__": 57
"__id__": 65
},
{
"__id__": 59
"__id__": 67
}
],
"_prefab": {
"__id__": 61
"__id__": 69
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -1322,11 +1496,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 56
"__id__": 64
},
"_enabled": true,
"__prefab": {
"__id__": 58
"__id__": 66
},
"_contentSize": {
"__type__": "cc.Size",
@@ -1350,11 +1524,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 56
"__id__": 64
},
"_enabled": true,
"__prefab": {
"__id__": 60
"__id__": 68
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -1421,8 +1595,6 @@
"__id__": 0
},
"fileId": "95w1bEWo1Fx6DZZbD+r43Q",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
@@ -1435,12 +1607,12 @@
},
"_enabled": true,
"__prefab": {
"__id__": 63
"__id__": 71
},
"_contentSize": {
"__type__": "cc.Size",
"width": 70,
"height": 70
"width": 60,
"height": 60
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -1463,13 +1635,13 @@
},
"_enabled": true,
"__prefab": {
"__id__": 65
"__id__": 73
},
"icon_node": {
"__id__": 50
},
"info_label": {
"__id__": 59
"__id__": 67
},
"_id": ""
},
@@ -1486,7 +1658,6 @@
"__id__": 0
},
"fileId": "c46/YsCPVOJYA4mWEpNYRx",
"instance": null,
"targetOverrides": null
"instance": null
}
]

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@@ -26,7 +26,7 @@
* - smc.mission —— 游戏运行状态
*/
import { mLogger } from "../common/Logger";
import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas } from "cc";
import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas, tween, v3, Tween } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardPoolList } from "../common/config/CardSet";
@@ -56,6 +56,9 @@ export class SkillBoxComp extends CCComp {
@property(Label)
private info_label: Label = null;
/** cd计时遮罩 */
@property({ type: Node })
private cd_mask: Node = null;
// ======================== 技能配置 ========================
/** 技能 UUID */
@@ -175,7 +178,7 @@ export class SkillBoxComp extends CCComp {
if (this.info_label) {
if (!this.is_instant) {
const remain = Math.max(0, this.trigger_times - this.current_trigger_times);
this.info_label.string = `${remain}`;
this.info_label.string = `${remain}`;
} else {
this.info_label.string = "";
}
@@ -304,6 +307,17 @@ export class SkillBoxComp extends CCComp {
const parentPos = this.node.parent ? this.node.parent.position : new Vec3(0, 0, 0);
targetPos.set(parentPos.x + localPos.x, parentPos.y + localPos.y, 0);
// 播放技能释放缓动动画:图标放大再缩回
if (this.node && this.node.isValid) {
// 停止之前的缓动,防止快速重复触发导致缩放异常
Tween.stopAllByTarget(this.node);
this.node.scale = v3(1, 1, 1);
tween(this.node)
.to(0.1, { scale: v3(1.3, 1.3, 1.3) })
.to(0.15, { scale: v3(1, 1, 1) })
.start();
}
oops.message.dispatchEvent(GameEvent.TriggerSkill, {
s_uuid: this.s_uuid,
isCardSkill: true, // 标记为卡牌技能(区别于英雄自身技能)