feat: 实现药水卡限时强化功能,支持自定义数值覆写

1. 新增Buff数值覆写机制,支持药水卡自定义buff效果数值
2. 重构属性计算逻辑,支持读取药水卡传递的覆写值
3. 新增多组限时强化Buff与药水卡配置
4. 优化UI数值显示,实时展示最终属性值
5. 新增多维度调试日志方便排查问题
This commit is contained in:
panFD
2026-07-23 23:00:49 +08:00
parent 2876108970
commit ac0891ccdd
12 changed files with 205 additions and 50 deletions

View File

@@ -166,10 +166,10 @@ export class SkillBoxComp extends CCComp {
* @param uuid 卡牌 UUID
* @param card_lv 技能卡等级
*/
init(uuid: number, card_lv: number) {
init(uuid: number, card_lv: number, overrides?: SkillOverrides) {
this.card_lv = card_lv;
// 查询触发配置
// 查询触发配置(药水卡不在 SkillCardList会走 else 分支)
const config = SkillCardList.find(c => c.uuid === uuid);
if (config) {
this.s_uuid = config.skill ?? uuid; // 获取实际的技能 UUID
@@ -177,14 +177,18 @@ export class SkillBoxComp extends CCComp {
this.trigger_times = config.t_times ?? 1;
this.trigger_interval = config.t_inv ?? 0;
this.keep_waves = config.keep_waves ?? 0;
this.overrides = config.overrides;
this.overrides = overrides ?? config.overrides; // 外部透传(药水卡)优先
this.field = config.field || [];
this.card_icon = config.icon; // 保存卡牌自定义图标(优先级最高)
// 读取触发类型与上限(兜底默认值,避免 undefined
this.trigger_type = config.trigger_type ?? CardTriggerType.Instant;
this.trigger_limit = config.trigger_limit ?? Infinity;
} else {
// 药水卡等uuid 即技能 id触发类型默认 Instant即时生效一次
this.s_uuid = uuid;
this.overrides = overrides;
this.trigger_type = CardTriggerType.Instant;
this.trigger_times = 1;
}
this.current_trigger_times = 0;