feat: 为工具提示添加阵营区分显示

扩展 Tooltip 系统以支持根据伤害来源的阵营(英雄或怪物)显示不同的文本标签。修改 HeroViewComp 调用时传递阵营信息,TooltipCom 根据阵营选择对应的本地化键名。同时调整了工具提示预制件的默认激活状态和文本颜色。
This commit is contained in:
panw
2026-03-24 10:16:31 +08:00
parent 78d4b10a88
commit abcbeff9ab
4 changed files with 13 additions and 11 deletions

View File

@@ -1,6 +1,6 @@
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/GameSet";
import { BoxSet, FacSet } from "../common/config/GameSet";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { TooltipCom } from "./TooltipCom";
@@ -60,7 +60,7 @@ export class Tooltip extends ecs.Entity {
this.remove(TooltipCom);
super.destroy();
}
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1) {
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON) {
let node: Node;
if (Tooltip.pool.size() > 0) {
node = Tooltip.pool.get()!;
@@ -75,7 +75,7 @@ export class Tooltip extends ecs.Entity {
node.active = true;
var sv = node.getComponent(TooltipCom)!;
sv.init(type, vaule, s_uuid);
sv.init(type, vaule, s_uuid, fac);
// this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁
}