feat: 为工具提示添加阵营区分显示
扩展 Tooltip 系统以支持根据伤害来源的阵营(英雄或怪物)显示不同的文本标签。修改 HeroViewComp 调用时传递阵营信息,TooltipCom 根据阵营选择对应的本地化键名。同时调整了工具提示预制件的默认激活状态和文本颜色。
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@@ -1,6 +1,6 @@
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BoxSet } from "../common/config/GameSet";
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import { BoxSet, FacSet } from "../common/config/GameSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { smc } from "../common/SingletonModuleComp";
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import { TooltipCom } from "./TooltipCom";
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@@ -60,7 +60,7 @@ export class Tooltip extends ecs.Entity {
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this.remove(TooltipCom);
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super.destroy();
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}
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static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1) {
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static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON) {
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let node: Node;
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if (Tooltip.pool.size() > 0) {
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node = Tooltip.pool.get()!;
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@@ -75,7 +75,7 @@ export class Tooltip extends ecs.Entity {
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node.active = true;
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var sv = node.getComponent(TooltipCom)!;
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sv.init(type, vaule, s_uuid);
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sv.init(type, vaule, s_uuid, fac);
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// this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁
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}
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