fix(skill): 修复技能升级配置查找和友方技能目标选择逻辑

修复SkillUpList中默认配置键值错误,从6001改为1001
修复技能升级属性计算中的空值保护,避免undefined导致的NaN
重构友方技能目标选择逻辑,添加随机选取和按血量排序功能
调整辅助技能数值从基于最大生命值百分比改为基于攻击力百分比
This commit is contained in:
walkpan
2026-03-22 21:46:32 +08:00
parent 9962a725d1
commit ab11b2b2d3
3 changed files with 51 additions and 19 deletions

View File

@@ -204,10 +204,10 @@ export class Skill extends ecs.Entity {
sDataCom.group=caster.box_group
sDataCom.casterEid=caster.ent.eid
sDataCom.Attrs = {};
const SUp=SkillUpList[s_uuid]
const sCrt = (config.crt ?? 0)+(SUp.crt??0)*skill_lv;
const sFrz = (config.frz ?? 0)+(SUp.frz??0)*skill_lv;
const sBck = (config.bck ?? 0)+(SUp.bck??0)*skill_lv;
const SUp=SkillUpList[s_uuid]??SkillUpList[1001]
const sCrt = (config.crt ?? 0)+SUp.crt*skill_lv;
const sFrz = (config.frz ?? 0)+SUp.frz*skill_lv;
const sBck = (config.bck ?? 0)+SUp.bck*skill_lv;
const sAp =config.ap+SUp.ap*skill_lv;
const sHit=config.hit_count+SUp.hit_count*skill_lv + cAttrsComp.puncture
sDataCom.Attrs[Attrs.ap] = cAttrsComp.ap*sAp;