feat: 新增闪避与命中属性系统,完善战斗判定逻辑

1.  新增全局默认闪避/命中率配置,为英雄和怪物提供缺省属性兜底
2.  扩展英雄属性组件,添加闪避、命中率属性与对应计算接口
3.  实现闪避判定逻辑,修正伤害流程,添加闪避提示效果
4.  新增闪避/命中相关buff、技能与光环配置
5.  完善属性值计算与 tooltip 显示逻辑
This commit is contained in:
panFD
2026-09-07 20:41:49 +08:00
parent 22fe31a769
commit aa488d55e7
11 changed files with 123 additions and 1 deletions

View File

@@ -236,6 +236,7 @@ export class Skill extends ecs.Entity {
sDataCom.Attrs[Attrs.knockback_skill_chance] = config.bck_chance ?? 0;
sDataCom.Attrs[Attrs.puncture_chance] = cAttrsComp.getFinalPunctureChance(); // 初始化携带施法者的穿透概率
sDataCom.Attrs[Attrs.puncture_dmg_bonus] = cAttrsComp.getFinalPunctureDmgBonus(); // 初始化携带施法者的穿透伤害加成
sDataCom.Attrs[Attrs.accuracy] = cAttrsComp.getFinalAccuracy(); // 初始化携带施法者的命中率(含驻场光环与计时 buff)
sDataCom.s_uuid = s_uuid
sDataCom.skill_lv = Math.max(0, skill_lv);
sDataCom.fac = cAttrsComp.fac