feat: 新增闪避与命中属性系统,完善战斗判定逻辑

1.  新增全局默认闪避/命中率配置,为英雄和怪物提供缺省属性兜底
2.  扩展英雄属性组件,添加闪避、命中率属性与对应计算接口
3.  实现闪避判定逻辑,修正伤害流程,添加闪避提示效果
4.  新增闪避/命中相关buff、技能与光环配置
5.  完善属性值计算与 tooltip 显示逻辑
This commit is contained in:
panFD
2026-09-07 20:41:49 +08:00
parent 22fe31a769
commit aa488d55e7
11 changed files with 123 additions and 1 deletions

View File

@@ -241,6 +241,11 @@ export class HeroViewComp extends CCComp {
shield_tip(absorbed: number) {
this.hp_tip(TooltipTypes.shield, NumberFormatter.formatNumber(Math.max(0, Math.floor(absorbed))));
}
/** 闪避提示 */
showMiss() {
this.hp_tip(TooltipTypes.miss, "闪避");
}
public playBuff(anm: string = "") {
if (anm === "") return;
var path = "game/skill/buff/" + anm;