This commit is contained in:
panw
2025-01-08 17:19:22 +08:00
parent 9ce06358d5
commit aa2d915bb3
28 changed files with 1338 additions and 1165 deletions

View File

@@ -0,0 +1,35 @@
import { _decorator, Component, Node, tween, Vec3 } from 'cc';
import { SkillCom } from './SkillCom';
import { HeroViewComp } from '../hero/HeroViewComp';
import { smc } from '../common/SingletonModuleComp';
const { ccclass, property } = _decorator;
@ccclass('BuffCom')
export class BuffCom extends Component {
cd:number = 0;
base:SkillCom = null
start() {
this.base =this.node.getComponent(SkillCom)
tween(this.node).to( this.base.in_time,
{ position: new Vec3(this.node.position.x,this.node.position.y) },
{
onComplete: (target?: object) => {
this.base.is_destroy=true
},
}
).start();
}
update(deltaTime: number) {
if(smc.mission.pause) return
this.cd+=deltaTime
if(this.cd>=this.base.cd){
// this.node.setPosition(v3(-1000,0,0))
this.node.active = false
this.node.active = true
this.cd=0
}
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "38c6979b-18f3-46b3-9834-c1c9a3347a91",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -46,6 +46,7 @@ export class Skill extends ecs.Entity {
sv.s_name = SkillSet[uuid].name;
sv.ap = ap*SkillSet[uuid].ap;
sv.cd = SkillSet[uuid].cd;
sv.tg = SkillSet[uuid].tg;
sv.debtime = SkillSet[uuid].debtime;
sv.debuff = SkillSet[uuid].debuff;
sv.depb = SkillSet[uuid].depb;

View File

@@ -7,6 +7,7 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
import { HeroViewComp } from "../hero/HeroViewComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { SkillSet } from "../common/config/SkillSet";
const { ccclass, property } = _decorator;
@@ -34,6 +35,7 @@ export class SkillCom extends CCComp {
box_group:number = 0;
box_tag:number=0;
type:number = 1;
tg:number = 3;
in_time:number = 0.3; // 不动技能持续时间
enemys:any = [];
start() {
@@ -46,19 +48,19 @@ export class SkillCom extends CCComp {
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
// collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
// collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(otherCollider.group != selfCollider.group&&otherCollider.tag ==0){
onBeginContact (seCol: Collider2D, otCol: Collider2D, contact: IPhysics2DContact | null) {
if(otCol.group != seCol.group&&otCol.tag ==0){
this.atk_count+=1
// console.log("skill onBeginContact",otherCollider.node.getComponent(HeroViewComp).uuid)
// let uid=otherCollider.node.getComponent(HeroViewComp).uuid
// console.log("skill onBeginContact",otCol.node.getComponent(HeroViewComp).uuid)
// let uid=otCol.node.getComponent(HeroViewComp).uuid
// const count = this.enemys.filter(enemy => enemy.uid === uid).length;
// if(count==0){
// // otherCollider.node.getComponent(HeroViewComp).check_uatk(this)
// console.log("count==0",otherCollider.node.getComponent(HeroViewComp).uuid)
// // otCol.node.getComponent(HeroViewComp).check_uatk(this)
// console.log("count==0",otCol.node.getComponent(HeroViewComp).uuid)
// this.enemys.push(uid)
// }
@@ -66,13 +68,35 @@ export class SkillCom extends CCComp {
if(this.type==1 ){
this.is_destroy=true
}
// console.log("skill onBeginContact",selfCollider.group,otherCollider.group)
// console.log("skill onBeginContact",seCol.group,otCol.group)
// if(this.type==1 ){
// this.is_destroy=true
// }
}
if(otCol.group == seCol.group&&otCol.tag ==0&&this.tg==2){
this.to_console("skill onBeginContact 是对自己人的buff",seCol,otCol)
this.do_buff(otCol.node.getComponent(HeroViewComp))
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
to_console(value:any,value2:any=null,value3:any=null){
console.log("["+this.s_name+this.s_uuid+"]:",value,value2,value3)
}
do_buff(hero:any){
this.to_console(" do_buff hero: ",hero)
if(SkillSet[this.s_uuid].hp > 0){ //buff加血
let increase_hp=Math.floor(SkillSet[this.s_uuid].hp*this.ap/(this.in_time/this.cd))
hero.add_hp(increase_hp)
}
if(SkillSet[this.s_uuid].apup > 0){ //buff加攻击
let increase_atk=Math.floor(SkillSet[this.s_uuid].apup*this.ap/(this.in_time/this.cd))
hero.add_ap(increase_atk)
}
if(SkillSet[this.s_uuid].shield > 0){ //buff护盾
hero.add_shield(SkillSet[this.s_uuid].shield/(this.in_time/this.cd))
}
}
update(deltaTime: number) {

View File

@@ -0,0 +1,14 @@
import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('TgLineCom')
export class TgLineCom extends Component {
start() {
}
update(deltaTime: number) {
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b7a2bf85-f71f-4c4c-bda0-e13e8730dd43",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,21 @@
import { _decorator, Component, Node } from 'cc';
import { SkillCom } from './SkillCom';
import { SkillSet } from '../common/config/SkillSet';
const { ccclass, property } = _decorator;
@ccclass('seCom')
export class seCom extends Component {
base:SkillCom = null
start() {
this.base =this.node.getComponent(SkillCom)
}
update(deltaTime: number) {
if (this.base.is_destroy) {
console.log("执行第二技能",SkillSet[this.base.s_uuid].sonsk)
}
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "f5c0a714-f53b-40e4-9046-39b30f3997b7",
"files": [],
"subMetas": {},
"userData": {}
}