feat(英雄): 添加is_master参数控制英雄主从状态
修改Hero类的load方法和MissionHeroComp类的addHero方法,增加is_master参数 用于区分主控英雄和从属英雄,取代之前硬编码的true值
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@@ -42,7 +42,7 @@ export class MissionHeroCompComp extends CCComp {
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// this.current_hero_uuid=0
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smc.vmdata.mission_data.hero_num=0
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// console.log("[MissionHeroComp]:fight_ready",smc.fight_heros,Object.keys(smc.fight_heros).length)
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this.addHero(smc.fight_hero,false)
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this.addHero(smc.fight_hero,true)
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// for(let i=0;i<Object.keys(heros).length;i++){
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// if(heros[i]!=0){
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// // console.log("[MissionHeroComp]:fight_ready",heros[i])
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@@ -62,13 +62,15 @@ export class MissionHeroCompComp extends CCComp {
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}
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/** 添加英雄 */
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private addHero(uuid:number=1001,is_zhaohuan:boolean=false) {
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private addHero(uuid:number=1001,is_master:boolean=false) {
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// console.log("[MissionHeroComp]:addHero",uuid,is_zhaohuan)
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let hero_pos=0
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let pos:Vec3 = HeroPos[hero_pos].pos;
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hero.load(pos,scale,uuid);
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let fight_pos=1
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hero.load(pos,scale,uuid,fight_pos,is_master);
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}
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