feat(英雄): 添加is_master参数控制英雄主从状态

修改Hero类的load方法和MissionHeroComp类的addHero方法,增加is_master参数
用于区分主控英雄和从属英雄,取代之前硬编码的true值
This commit is contained in:
walkpan
2026-01-02 19:28:43 +08:00
parent 10e287c134
commit a9e7b5c464
2 changed files with 7 additions and 5 deletions

View File

@@ -37,7 +37,7 @@ export class Hero extends ecs.Entity {
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,fight_pos:number=1) {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,fight_pos:number=1,is_master:boolean=false) {
// console.log("英雄加载:",uuid,pos,scale,info)
scale = 1
// 查找空闲英雄槽位
@@ -72,7 +72,7 @@ export class Hero extends ecs.Entity {
model.lv = hero.lv ? hero.lv : 1;
model.type = hero.type;
model.fac = FacSet.HERO;
model.is_master = true;
model.is_master = is_master;
// ✅ 初始化技能数据(迁移到 HeroSkillsComp
skillsComp.initSkills(hero.skills, uuid, this);