refactor: 更新技能描述与UI预制件配置

1.  调整所有技能info字段为更清晰的功能说明
2.  新增怪物普攻配置规范与overrides示例
3.  新增Lable、herosbg两个UI预制件资源
4.  调整ui5.plist的边框配置参数
This commit is contained in:
panFD
2026-08-22 18:41:28 +08:00
parent 3d2bba0cac
commit a985214cbb
11 changed files with 4368 additions and 1465 deletions

View File

@@ -213,131 +213,131 @@ export const SkillSet: Record<number, SkillConfig> = {
6001: {
uuid: 6001, name: "飞剑", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "剑抛射物",
},
6002: {
uuid: 6002, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "匕首抛射物",
},
6003: {
uuid: 6003, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "斧头抛射物",
},
// 普通攻击 近战普通攻击
6004: {
uuid: 6004, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, bck_chance: 100, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bck_chance: 100, info: "只有碰撞体没有实体动画元素",
},
//中距 射手普通技能
6006: {
uuid: 6006, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "箭抛射物",
},
6007: {
uuid: 6007, name: "蓝箭", sp_name: "aw1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "蓝箭抛射物",
},
6008: {
uuid: 6008, name: "红箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "红箭抛射物",
},
// 远程,魔法师 辅助等普通技能
6009: {
uuid: 6009, name: "蓝珠", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "蓝珠抛射物",
},
6010: {
uuid: 6010, name: "紫珠", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "紫珠抛射物",
},
6011: {
uuid: 6011, name: "绿瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "绿瓶抛射物",
},
6012: {
uuid: 6012, name: "红瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, info: "红瓶抛射物",
},
// ==================== 群体大招按职业分段6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ====================
// 坦克/战士群体攻击大招
6100: {
uuid: 6100, name: "闪光斩", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候可以叠加出血debuff
RType: RType.bezier, EType: EType.collision, info: "闪光斩动画",//英雄配置技能的时候可以叠加出血debuff
},
6101: {
uuid: 6101, name: "裂气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加击退
RType: RType.bezier, EType: EType.collision, info: "裂气斩动画",//英雄配置技能的时候,可以叠加击退
},
6102: {
uuid: 6102, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候可以叠加暴击debuff
RType: RType.bezier, EType: EType.collision, info: "火焰斩动画",//英雄配置技能的时候可以叠加暴击debuff
},
6103: {
uuid: 6103, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, para: 30, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害, 30%概率麻痹",//英雄配置技能的时候,可以疲惫触发闪电系追加技能
RType: RType.bezier, EType: EType.collision, info: "闪电斩动画",//英雄配置技能的时候,可以疲惫触发闪电系追加技能
},
6104: {
uuid: 6104, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
DTType: DTType.range, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强
RType: RType.fixed, EType: EType.animationEnd, info: "开山斧劈下动画",//可以附加击晕增强
},
// 刺客/射手群体攻击大招
6150: {
uuid: 6150, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "6个蓝箭抛射物",
},
6151: {
uuid: 6151, name: "万箭齐发.火", sp_name: "maxa2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "6个红箭抛射物",
},
// 法师/辅助群体攻击大招
6200: {
uuid: 6200, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大火球",
},
6201: {
uuid: 6201, name: "大飓风", sp_name: "maxm2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
RType: RType.linear, EType: EType.collision, info: "一个飓风",
},
6202: {
uuid: 6202, name: "大毒气", sp_name: "maxm4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "造成攻击力100%的伤害, 高阶技能",
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "一个大毒气弹",
},
6203: {
uuid: 6203, name: "大能量波", sp_name: "maxm5", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害, 高阶技能",
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个能量波",
},
6204: {
uuid: 6204, name: "大毒气弹", sp_name: "maxm6", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "造成攻击力100%的伤害, 高阶技能",
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "一个大毒气弹",
},
//============================= ====== 辅助技能 回合技能 ====== ==========================
6301: {
uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "为伙伴/自己添加护盾, 可抵挡3次伤害",
RType: RType.fixed, EType: EType.animationEnd, info: "护盾动画",
},
6302: {
uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "Stat_Hp_01", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",

View File

@@ -1,7 +1,7 @@
{
"schema_version": 2,
"generated_at": "2026-08-19T11:43:02.437Z",
"gen_hash": "46a818cb923f684b20f473c5c0beb2a3893b9f55",
"generated_at": "2026-08-21T13:19:33.023Z",
"gen_hash": "07f688f6142abfe995eae27afc41ee9c7c59a022",
"sections": [
{
"title": " // ========== 几何王国复刻英雄5001~5009依据 英雄设计指引.md ==========",
@@ -27,6 +27,8 @@
" * 性能基准1 级怪物与 1 级英雄单体性能持平 ——",
" * 近战怪基准 hp300/ap22/cd1.20,远程怪基准 hp160/ap28/cd1.20",
" * 重型/Boss 以更高 hp 换取更低 DPS承担\"墙\"与\"压场\"定位。",
" * 怪物普攻统一使用 SkillSet 基础单体攻击6001~6012 段),",
" * 并通过 overrides.ap=100 显式声明伤害为攻击力的 100%。",
" * 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL",
" * Boss 额外 × BOSS_HP_BONUS_MUL校准目标整场战斗双方对砍 ≈ 30s。",
" */",
@@ -59,7 +61,10 @@
"overrides": {
"ap": 100,
"para": 30
}
},
"comment": [
" // 普攻:紫魔球底座 + overrides 注入麻痹"
]
},
{
"uuid": 6203,
@@ -72,7 +77,8 @@
"overrides": {
"ap": 250,
"bck": 30,
"para": 40
"para": 40,
"summon_count": 1
},
"lv_entries": [
{
@@ -80,7 +86,8 @@
"overrides": {
"ap": 250,
"bck": 60,
"para": 40
"para": 40,
"summon_count": 1
},
"s_lv": 2
},
@@ -90,7 +97,8 @@
"ap": 300,
"bck": 90,
"timed_buff_id": 7005,
"para": 50
"para": 50,
"summon_count": 2
},
"s_lv": 3
},
@@ -99,7 +107,8 @@
"overrides": {
"ap": 400,
"timed_buff_id": 7025,
"para": 70
"para": 70,
"summon_count": 3
},
"s_lv": 4
}
@@ -298,7 +307,8 @@
],
"overrides": {
"ap": 150,
"para": 40
"para": 40,
"summon_count": 1
},
"lv_entries": [
{
@@ -306,7 +316,8 @@
"overrides": {
"ap": 150,
"timed_buff_id": 7006,
"para": 40
"para": 40,
"summon_count": 1
},
"s_lv": 2
},
@@ -316,7 +327,8 @@
"ap": 180,
"timed_buff_id": 7006,
"buff_value": -15,
"para": 50
"para": 50,
"summon_count": 2
},
"s_lv": 3
},
@@ -326,7 +338,8 @@
"ap": 200,
"hit_count": 6,
"bck": 40,
"para": 60
"para": 60,
"summon_count": 3
},
"s_lv": 4
}
@@ -428,14 +441,16 @@
" // 大招:大能量波,独立 cd按英雄等级分档成长"
],
"overrides": {
"ap": 150
"ap": 150,
"summon_count": 1
},
"lv_entries": [
{
"lv": 3,
"overrides": {
"ap": 150,
"frz": 15
"frz": 15,
"summon_count": 1
},
"s_lv": 2
},
@@ -444,7 +459,8 @@
"overrides": {
"ap": 180,
"frz": 30,
"hit_count": 8
"hit_count": 8,
"summon_count": 2
},
"s_lv": 3
},
@@ -452,7 +468,8 @@
"lv": 7,
"overrides": {
"ap": 200,
"timed_buff_id": 7003
"timed_buff_id": 7003,
"summon_count": 3
},
"s_lv": 4
}
@@ -538,14 +555,16 @@
],
"overrides": {
"TGroup": "Self",
"ap": 3
"ap": 3,
"summon_count": 1
},
"lv_entries": [
{
"lv": 3,
"overrides": {
"TGroup": "Self",
"ap": 5
"ap": 5,
"summon_count": 1
},
"s_lv": 2
},
@@ -553,7 +572,8 @@
"lv": 5,
"overrides": {
"TGroup": "Self",
"ap": 6
"ap": 6,
"summon_count": 2
},
"s_lv": 3
},
@@ -561,7 +581,8 @@
"lv": 7,
"overrides": {
"TGroup": "Self",
"ap": 8
"ap": 8,
"summon_count": 3
},
"s_lv": 4
}
@@ -698,14 +719,16 @@
],
"overrides": {
"TGroup": "Team",
"ap": 300
"ap": 300,
"summon_count": 1
},
"lv_entries": [
{
"lv": 3,
"overrides": {
"TGroup": "Team",
"ap": 400
"ap": 400,
"summon_count": 1
},
"s_lv": 2
},
@@ -713,7 +736,8 @@
"lv": 5,
"overrides": {
"TGroup": "Team",
"ap": 450
"ap": 450,
"summon_count": 2
},
"s_lv": 3
},
@@ -722,7 +746,8 @@
"overrides": {
"TGroup": "Team",
"ap": 450,
"timed_buff_id": 7010
"timed_buff_id": 7010,
"summon_count": 3
},
"s_lv": 4
}
@@ -825,14 +850,16 @@
" // 大招:气斩,独立 cd按英雄等级分档成长"
],
"overrides": {
"ap": 150
"ap": 150,
"summon_count": 1
},
"lv_entries": [
{
"lv": 3,
"overrides": {
"ap": 150,
"timed_buff_id": 7002
"timed_buff_id": 7002,
"summon_count": 1
},
"s_lv": 2
},
@@ -842,7 +869,8 @@
"ap": 180,
"bck": 60,
"timed_buff_id": 7002,
"buff_value": 20
"buff_value": 20,
"summon_count": 2
},
"s_lv": 3
},
@@ -850,7 +878,8 @@
"lv": 7,
"overrides": {
"ap": 220,
"bck": 80
"bck": 80,
"summon_count": 3
},
"s_lv": 4
}
@@ -941,14 +970,16 @@
" // 大招:开山斧,独立 cd按英雄等级分档成长"
],
"overrides": {
"ap": 300
"ap": 300,
"summon_count": 1
},
"lv_entries": [
{
"lv": 3,
"overrides": {
"ap": 300,
"stun": 20
"stun": 20,
"summon_count": 1
},
"s_lv": 2
},
@@ -957,7 +988,8 @@
"overrides": {
"ap": 350,
"stun": 35,
"hit_count": 8
"hit_count": 8,
"summon_count": 2
},
"s_lv": 3
},
@@ -965,7 +997,8 @@
"lv": 7,
"overrides": {
"ap": 400,
"timed_buff_id": 7004
"timed_buff_id": 7004,
"summon_count": 3
},
"s_lv": 4
}
@@ -1050,20 +1083,23 @@
" // 大招:气斩,独立 cd按英雄等级分档成长"
],
"overrides": {
"ap": 150
"ap": 150,
"summon_count": 1
},
"lv_entries": [
{
"lv": 3,
"overrides": {
"ap": 180
"ap": 180,
"summon_count": 1
},
"s_lv": 2
},
{
"lv": 5,
"overrides": {
"ap": 200
"ap": 200,
"summon_count": 2
},
"s_lv": 3
},
@@ -1071,7 +1107,8 @@
"lv": 7,
"overrides": {
"ap": 220,
"bck": 40
"bck": 40,
"summon_count": 3
},
"s_lv": 4
}
@@ -1174,7 +1211,10 @@
"uuid": 6004,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "基础前排怪, 与1级近战英雄持平",
@@ -1224,7 +1264,10 @@
"uuid": 6004,
"lv": 1,
"cd": "VerySlow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "重型坦克怪, 高HP低攻承伤位",
@@ -1249,7 +1292,10 @@
"uuid": 6006,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "后排输出怪, 与1级远程英雄持平",
@@ -1277,7 +1323,11 @@
"uuid": 6002,
"lv": 1,
"cd": "Normal",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100,
"hit_count": 2
}
}
],
"info": "高攻速低HP刺客",
@@ -1302,7 +1352,10 @@
"uuid": 6004,
"lv": 1,
"cd": "VerySlow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "前排MiniBoss级坦克",
@@ -1330,7 +1383,11 @@
"uuid": 6009,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100,
"hit_count": 2
}
}
],
"info": "后排辅助法师怪",
@@ -1355,7 +1412,11 @@
"uuid": 6010,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100,
"hit_count": 2
}
}
],
"info": "后排召唤系法师怪",
@@ -1380,7 +1441,10 @@
"uuid": 6004,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "前排Boss, 攻速型",
@@ -1410,7 +1474,10 @@
"uuid": 6004,
"lv": 1,
"cd": "VerySlow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "前排Boss, 超高HP",
@@ -1435,7 +1502,11 @@
"uuid": 6009,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100,
"hit_count": 2
}
}
],
"info": "后排法系Boss",
@@ -1460,7 +1531,10 @@
"uuid": 6004,
"lv": 1,
"cd": "Slow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "后排位Boss, 均衡型",
@@ -1487,7 +1561,8 @@
"cd": "Slow",
"ccd": 0,
"overrides": {
"ap": 80,
"ap": 100,
"hit_count": 2,
"timed_buff_id": 7002
}
}
@@ -1514,7 +1589,10 @@
"uuid": 6004,
"lv": 1,
"cd": "VerySlow",
"ccd": 0
"ccd": 0,
"overrides": {
"ap": 100
}
}
],
"info": "前排终极Boss, 最高HP+高速",