refactor: 更新技能描述与UI预制件配置
1. 调整所有技能info字段为更清晰的功能说明 2. 新增怪物普攻配置规范与overrides示例 3. 新增Lable、herosbg两个UI预制件资源 4. 调整ui5.plist的边框配置参数
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assets/resources/gui/auie/herosbg.prefab.meta
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assets/resources/gui/auie/herosbg.prefab.meta
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "4eaa0a36-b178-460f-a4b2-0e58e119ea63",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "herosbg"
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}
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}
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