refactor(battle): 使用GameConst统一管理魔法数字

将战斗系统中的硬编码数字替换为GameConst中的常量定义,包括AI检测频率、技能延迟、索敌范围等
This commit is contained in:
walkpan
2026-01-03 09:05:13 +08:00
parent 20a7c85b14
commit a758d48914
3 changed files with 69 additions and 23 deletions

View File

@@ -0,0 +1,9 @@
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