feat: 新增英雄出售功能并优化UI交互
- 在 Hero 类中添加 removeByEid 静态方法,用于安全移除英雄实体 - 在 HInfoComp 中集成出售按钮逻辑,点击可移除对应英雄并关闭信息面板 - 为 card.prefab 和 hnode.prefab 添加召唤/出售按钮及相关UI组件 - 调整 role_controller.prefab 面板高度并禁用部分组件 - 移除未使用的 hit-flash-white 场景资源文件 - 暂时注释 CardComp 中的触摸事件绑定以进行调试
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@@ -45,6 +45,17 @@ export class Hero extends ecs.Entity {
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super.destroy();
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}
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static removeByEid(eid: number): boolean {
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const targetEid = Math.floor(eid);
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if (!targetEid) return false;
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const entity = ecs.getEntityByEid(targetEid);
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if (!entity) return false;
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const model = entity.get(HeroAttrsComp);
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if (!model || model.fac !== FacSet.HERO) return false;
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entity.destroy();
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return true;
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}
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/**
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* 加载并初始化英雄
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@@ -1,9 +0,0 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "e091410c-c7b6-4416-ae99-38697c103286",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,11 +0,0 @@
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{
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"ver": "1.1.50",
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"importer": "scene",
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"imported": true,
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"uuid": "5e1d3eb2-c300-4627-94c7-2ee03b8314f1",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@@ -277,22 +277,22 @@ export class CardComp extends CCComp {
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/** 绑定触控:卡面点击使用,锁按钮点击切换锁定 */
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private bindEvents() {
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this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
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this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
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this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
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this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
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this.Lock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
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this.unLock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
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// this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
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// this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
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// this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
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// this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
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// this.Lock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
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// this.unLock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
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}
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/** 解绑触控,防止节点销毁后残留回调 */
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private unbindEvents() {
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this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
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this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
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this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
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this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
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this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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// this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
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// this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
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// this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
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// this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
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// this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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// this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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}
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private onCardTouchStart(event: EventTouch) {
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@@ -1,10 +1,12 @@
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import { _decorator, Animation, AnimationClip, Label, Node, NodeEventType, Sprite, resources } from "cc";
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import { _decorator, Animation, AnimationClip, Button, Event, Label, Node, NodeEventType, Sprite, resources } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { Hero } from "../hero/Hero";
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import { oops } from "db://oops-framework/core/Oops";
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import { UIID } from "../common/config/GameUIConfig";
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import { mLogger } from "../common/Logger";
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const {property, ccclass } = _decorator;
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@@ -22,14 +24,14 @@ export class HInfoComp extends CCComp {
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private hpLabel: Label | null = null;
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private iconVisualToken: number = 0;
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private iconHeroUuid: number = 0;
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private debugMode: boolean = true;
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onLoad() {
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this.cacheLabels();
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this.bindEvents();
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// this.bindEvents();
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}
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onDestroy() {
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this.unbindEvents();
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// this.unbindEvents();
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}
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bindData(eid: number, model: HeroAttrsComp) {
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@@ -125,16 +127,19 @@ export class HInfoComp extends CCComp {
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[...clips].forEach(clip => anim.removeClip(clip, true));
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}
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private bindEvents() {
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this.node.on(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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}
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// private bindEvents() {
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// this.sell_node?.on(Button.EventType.CLICK, this.onSellHero, this);
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// this.node.on(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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// }
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private unbindEvents() {
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this.node.off(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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}
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// private unbindEvents() {
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// this.sell_node?.off(Button.EventType.CLICK, this.onSellHero, this);
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// this.node.off(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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// }
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private onOpenIBox() {
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if (!this.model) return;
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if (!this.isModelAlive()) return;
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const heroUuid = this.model.hero_uuid ?? 0;
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if (!heroUuid || !HeroInfo[heroUuid]) return;
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const heroLv = Math.max(1, Math.floor(this.model.lv ?? 1));
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@@ -146,6 +151,18 @@ export class HInfoComp extends CCComp {
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});
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}
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private onSellHero(event?: Event) {
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if (!this.eid) return;
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const removed = Hero.removeByEid(this.eid);
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mLogger.log(this.debugMode, "HInfoComp", "onSellHero", {
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eid: this.eid,
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isAlive: this.isModelAlive(),
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removed
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});
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if (!removed) return;
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oops.gui.remove(UIID.IBox);
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.clearIconAnimation(this.icon_node);
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