零时buff还是有必要的 可以增加玩法
This commit is contained in:
@@ -111,6 +111,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
DEBUFF_COUNT:number=0; //debuff 持续次数
|
DEBUFF_COUNT:number=0; //debuff 持续次数
|
||||||
DEBUFF_UP:number=0; //debuff 概率提升
|
DEBUFF_UP:number=0; //debuff 概率提升
|
||||||
|
|
||||||
|
|
||||||
private damageQueue: Array<{
|
private damageQueue: Array<{
|
||||||
damage: number,
|
damage: number,
|
||||||
isCrit: boolean,
|
isCrit: boolean,
|
||||||
|
|||||||
Reference in New Issue
Block a user