refactor(战斗): 重构英雄与怪物属性系统,简化数据结构
- 移除 HeroSkillsComp 组件,将技能逻辑合并到 HeroAttrsComp - 将属性从 Attrs 枚举映射改为 HeroAttrsComp 中的独立字段 - 为 HeroAttrsComp 添加攻击和技能冷却时间管理功能 - 统一英雄和怪物的属性初始化方式,简化配置数据 - 在 GameSet 中添加击退概率配置项 - 修复 SkillView 中属性名大小写错误
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@@ -104,6 +104,7 @@ export enum FightSet {
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CHOU_GOLD=100,//抽卡需要的金币
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BACK_RANG=30,//后退范围
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FiIGHT_TIME=60*10,//战斗时间
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BACK_CHANCE=40,//击退概率
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}
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export enum IndexSet {
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@@ -119,7 +119,8 @@ export interface heroInfo {
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path: string; // 资源路径(对应美术资源名)
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind: number; // 未使用
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as: number; // 攻击速度系数(越小越快)
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as: number; // 攻击间隔(越小越快)
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ss:number; // 技能间隔
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type: HType; // 职业定位(战士/远程/法师/辅助/刺客)
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lv: number; // 初始等级
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hp: number; // 生命值上限
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@@ -148,37 +149,37 @@ export const CanSelectHeros: Record<number, number[]> = {
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== 英雄角色 ==========
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5001:{uuid:5001,name:"盾战士",icon:"1001",path:"hk1", fac:FacSet.HERO, kind:1,as:1,
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5001:{uuid:5001,name:"盾战士",icon:"1001",path:"hk1", fac:FacSet.HERO, kind:1,as:1,ss:5,
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type:HType.warrior,lv:1,hp:300,mp:200,def:5,ap:25,speed:120,skills:[6001,6004],
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rangeType: SkillRange.Melee,
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buff:[],info:"盾战士"},
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5002:{uuid:5002,name:"奥术法师",icon:"1001",path:"hm2", fac:FacSet.HERO, kind:2,as:1,
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5002:{uuid:5002,name:"奥术法师",icon:"1001",path:"hm2", fac:FacSet.HERO, kind:2,as:1,ss:5,
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type:HType.mage,lv:1,hp:150,mp:135,def:0,ap:40,speed:95,skills:[6003,6101],
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rangeType: SkillRange.Long,
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buff:[],info:"奥术法师"},
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5003:{uuid:5003,name:"射手",icon:"1001",path:"ha1", fac:FacSet.HERO, kind:2,as:1,
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5003:{uuid:5003,name:"射手",icon:"1001",path:"ha1", fac:FacSet.HERO, kind:2,as:1,ss:5,
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type:HType.remote,lv:1,hp:180,mp:80,def:0,ap:30,speed:140,skills:[6002,6100],
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rangeType: SkillRange.Long,
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buff:[],info:"射手"},
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5005:{uuid:5005,name:"牧师",icon:"1001",path:"hh1", fac:FacSet.HERO, kind:2,as:1,
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5005:{uuid:5005,name:"牧师",icon:"1001",path:"hh1", fac:FacSet.HERO, kind:2,as:1,ss:5,
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type:HType.mage,lv:1,hp:160,mp:135,def:0,ap:25,speed:100,skills:[6003,6100],
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rangeType: SkillRange.Mid,
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buff:[],info:"牧师"},
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5004:{uuid:5004,name:"火焰法师",icon:"1001",path:"hm1", fac:FacSet.HERO, kind:2,as:1,
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5004:{uuid:5004,name:"火焰法师",icon:"1001",path:"hm1", fac:FacSet.HERO, kind:2,as:1,ss:5,
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type:HType.mage,lv:1,hp:150,mp:140,def:0,ap:45,speed:90,skills:[6003,6101],
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rangeType: SkillRange.Mid,
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buff:[],info:"火焰法师"},
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5006:{uuid:5006,name:"召唤法师",icon:"1001",path:"hz1", fac:FacSet.HERO, kind:2,as:1,
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5006:{uuid:5006,name:"召唤法师",icon:"1001",path:"hz1", fac:FacSet.HERO, kind:2,as:1,ss:5,
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type:HType.support,lv:1,hp:200,mp:145,def:0,ap:20,speed:105,skills:[6003,6101],
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rangeType: SkillRange.Mid,
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buff:[],info:"召唤法师"},
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5007:{uuid:5007,name:"刺客",icon:"1001",path:"hc1", fac:FacSet.HERO, kind:1,as:1,
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5007:{uuid:5007,name:"刺客",icon:"1001",path:"hc1", fac:FacSet.HERO, kind:1,as:1,ss:5,
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type:HType.assassin,lv:1,hp:140,mp:60,def:0,ap:50,speed:180,skills:[6001,6004],
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rangeType: SkillRange.Melee,
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buff:[],info:"刺客"},
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@@ -187,50 +188,50 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 1. 基础近战型
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5201:{uuid:5201,name:"兽人战士",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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5201:{uuid:5201,name:"兽人战士",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,ss:10,
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type:HType.warrior,lv:1,hp:60,mp:100,def:0,ap:8,speed:180,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"标准炮灰:确保英雄能完成3次普攻积累天赋计数"},
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// 2. 快速突击型
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5301:{uuid:5301,name:"兽人斥候",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:1.2,
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5301:{uuid:5301,name:"兽人斥候",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:1.2,ss:10,
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type:HType.assassin,lv:1,hp:40,mp:100,def:0,ap:12,speed:400,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"快速突击:极高移速贴脸,检测护盾(7102)刷新率"},
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// 3. 重型坦克型
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5401:{uuid:5401,name:"兽人卫士",icon:"1001",path:"mo3", fac:FacSet.MON, kind:1,as:5.0,
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5401:{uuid:5401,name:"兽人卫士",icon:"1001",path:"mo3", fac:FacSet.MON, kind:1,as:5.0,ss:10,
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type:HType.warrior,lv:1,hp:200,mp:100,def:5,ap:15,speed:60,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"重型坦克:数值墙,检测玩家破甲(7008)与持续输出"},
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// 4. 远程骚扰型
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5501:{uuid:5501,name:"兽人射手",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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5501:{uuid:5501,name:"兽人射手",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,ss:10,
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type:HType.remote,lv:1,hp:50,mp:100,def:0,ap:10,speed:90,skills:[6203],
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rangeType: SkillRange.Long,
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buff:[],info:"远程骚扰:跨屏打击,迫使阵地分散或移动英雄"},
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// 5. 特殊机制型
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5601:{uuid:5601,name:"兽人自爆兵",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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5601:{uuid:5601,name:"兽人自爆兵",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,ss:10,
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type:HType.assassin,lv:1,hp:80,mp:100,def:0,ap:200,speed:220,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"特殊机制:极端伤害,漏怪即秒杀,检测减伤(7103)"},
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// 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan)
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5602:{uuid:5602,name:"兽人召唤师",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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5602:{uuid:5602,name:"兽人召唤师",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,ss:10,
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type:HType.mage,lv:1,hp:150,mp:300,def:5,ap:10,speed:100,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"战术目标:持续召唤小怪,检测英雄大招清场频率"},
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// 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动)
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5603:{uuid:5603,name:"兽人祭司",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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5603:{uuid:5603,name:"兽人祭司",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,ss:10,
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type:HType.support,lv:1,hp:150,mp:300,def:5,ap:10,speed:105,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"战术目标:为怪群回血,检测玩家沉默(7006)覆盖率"},
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// 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动)
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// Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1)
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5604:{uuid:5604,name:"兽人图腾师",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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5604:{uuid:5604,name:"兽人图腾师",icon:"1001",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,ss:10,
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type:HType.support,lv:1,hp:150,mp:250,def:5,ap:10,speed:110,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"战术目标:提供加速光环,改变怪群推进节奏"},
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// 6. 精英/BOSS型
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5701:{uuid:5701,name:"兽人首领(BOSS)",icon:"1001",path:"mo4", fac:FacSet.MON, kind:1,as:2.5,
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5701:{uuid:5701,name:"兽人首领(BOSS)",icon:"1001",path:"mo4", fac:FacSet.MON, kind:1,as:2.5,ss:10,
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type:HType.warrior,lv:3,hp:2000,mp:500,def:10,ap:60,speed:120,skills:[6003],
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rangeType: SkillRange.Long,
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buff:[],info:"终极考验:极高HP,检测大招重置与辐射协同输出"},
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