fix(战斗逻辑): 修复非战斗状态下技能释放和状态同步问题
- 在 SCastSystem 中增加战斗状态检查,防止非战斗时误触发技能 - 同步 mission.in_fight 状态到 vmdata.mission_data.in_fight 以保持数据一致性 - 调整 MissionCardComp 在波次开始时正确布局卡牌槽位并分发卡牌 - 优化游戏地平线位置和 UI 布局参数
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@@ -1267,7 +1267,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -170,
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"y": -130,
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"z": 0
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},
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"_lrot": {
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@@ -1383,7 +1383,7 @@
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": -120,
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"_bottom": -80,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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