refactor(hero): 统一英雄攻击距离默认值并优化队友间距逻辑

1. 将英雄/怪物默认攻击距离调整为近战150、中程300、远程450,通过HeroDisVal统一管理
2. 新增同阵营单位移动和待机时的间距避让逻辑,避免单位重叠穿模,添加自然蠕动效果
This commit is contained in:
pan
2026-08-13 10:23:14 +08:00
parent 011e7b3dde
commit a3375ec3b6
4 changed files with 109 additions and 11 deletions

View File

@@ -3,7 +3,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { smc } from "../common/SingletonModuleComp";
import { BoxSet, FacSet, FightSet, IndexSet } from "../common/config/GameSet";
import { HeroInfo, resolveTriggerByLv, resolveReviveByLv } from "../common/config/heroSet";
import { HeroInfo, resolveTriggerByLv, resolveReviveByLv, HeroDisVal } from "../common/config/heroSet";
import { HeroAttrsComp } from "./HeroAttrsComp";
import { HeroViewComp } from "./HeroViewComp";
import { MoveComp } from "./MoveComp";
@@ -174,8 +174,8 @@ export class Monster extends ecs.Entity {
model.speed = hero.speed ?? 800;
model.type = hero.type;
model.fac = FacSet.MON;
// 攻击距离:配置优先;未配置按攻击定位默认值近战180 / 远程600
model.dis = hero.dis ?? (hero.type === HType.Melee ? 180 : 600);
// 攻击距离:配置优先;未配置按攻击定位默认值近战150 / 中程300 / 远程450
model.dis = hero.dis ?? HeroDisVal[hero.type as HType.Melee | HType.Mid | HType.Long];
model.posIndex = laneIndex;
if (laneIndex >= 0) {
smc.mission.monGrid[laneIndex] = this.eid;