refactor(hero): 统一英雄攻击距离默认值并优化队友间距逻辑

1. 将英雄/怪物默认攻击距离调整为近战150、中程300、远程450,通过HeroDisVal统一管理
2. 新增同阵营单位移动和待机时的间距避让逻辑,避免单位重叠穿模,添加自然蠕动效果
This commit is contained in:
pan
2026-08-13 10:23:14 +08:00
parent 011e7b3dde
commit a3375ec3b6
4 changed files with 109 additions and 11 deletions

View File

@@ -5,7 +5,7 @@ import { smc } from "../common/SingletonModuleComp";
import { HeroAttrsComp } from "./HeroAttrsComp";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet, FacSet, FightSet, IndexSet } from "../common/config/GameSet";
import { HeroInfo, resolveFormationTargetX, resolveTriggerByLv, resolveFieldByLv, resolveReviveByLv, calcGrowBonus } from "../common/config/heroSet";
import { HeroInfo, resolveFormationTargetX, resolveTriggerByLv, resolveFieldByLv, resolveReviveByLv, calcGrowBonus, HeroDisVal } from "../common/config/heroSet";
import { GameEvent } from "../common/config/GameEvent";
import { SkillTriggerType, HType } from "../common/config/heroSet";
import { SkillTriggerHelper } from "./SkillTriggerHelper";
@@ -122,8 +122,8 @@ export class Hero extends ecs.Entity {
model.grow_type = hero.grow_type;
model.role = hero.role;
model.fac = FacSet.HERO;
// 攻击距离:配置优先;未配置按攻击定位默认值近战180 / 远程600
model.dis = hero.dis ?? (hero.type === HType.Melee ? 180 : 600);
// 攻击距离:配置优先;未配置按攻击定位默认值近战150 / 中程300 / 远程450
model.dis = hero.dis ?? HeroDisVal[hero.type as HType.Melee | HType.Mid | HType.Long];
model.posIndex = posIndex;
if (posIndex >= 0) {
smc.mission.heroGrid[posIndex] = this.eid;