fix: 修复BOSS技能配置错误并优化血条震动逻辑
- 将BOSS(兽人首领)的技能从[6001,6003]更正为[6002,6004],以匹配设计意图 - 重构血条震动逻辑,将震动目标从hp子节点改为顶层top节点,提升稳定性 - 在组件销毁时增加对top节点缓动的清理,避免残留动画
This commit is contained in:
@@ -204,5 +204,5 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
type:HType.Melee,lv:1,hp:150,ap:10,speed:110,skills:[6001,6003],info:"战术目标:提供加速光环,改变怪群推进节奏"},
|
||||
// 6. 精英/BOSS型
|
||||
5701:{uuid:5701,name:"兽人首领(BOSS)",icon:"1001",path:"mo4", fac:FacSet.MON, kind:1,as:2.5,ss:10,
|
||||
type:HType.Melee,lv:3,hp:2000,ap:60,speed:120,skills:[6001,6003],info:"终极考验:极高HP,检测大招重置与辐射协同输出"},
|
||||
type:HType.Melee,lv:3,hp:2000,ap:60,speed:120,skills:[6002,6004],info:"终极考验:极高HP,检测大招重置与辐射协同输出"},
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user