fix: 修复BOSS技能配置错误并优化血条震动逻辑

- 将BOSS(兽人首领)的技能从[6001,6003]更正为[6002,6004],以匹配设计意图
- 重构血条震动逻辑,将震动目标从hp子节点改为顶层top节点,提升稳定性
- 在组件销毁时增加对top节点缓动的清理,避免残留动画
This commit is contained in:
panw
2026-03-19 15:22:59 +08:00
parent b90b688289
commit a2e3dd4924
2 changed files with 12 additions and 11 deletions

View File

@@ -204,5 +204,5 @@ export const HeroInfo: Record<number, heroInfo> = {
type:HType.Melee,lv:1,hp:150,ap:10,speed:110,skills:[6001,6003],info:"战术目标:提供加速光环,改变怪群推进节奏"},
// 6. 精英/BOSS型
5701:{uuid:5701,name:"兽人首领(BOSS)",icon:"1001",path:"mo4", fac:FacSet.MON, kind:1,as:2.5,ss:10,
type:HType.Melee,lv:3,hp:2000,ap:60,speed:120,skills:[6001,6003],info:"终极考验极高HP检测大招重置与辐射协同输出"},
type:HType.Melee,lv:3,hp:2000,ap:60,speed:120,skills:[6002,6004],info:"终极考验极高HP检测大招重置与辐射协同输出"},
};