fix: 修正关卡怪物波次增长和卡片面板位置计算
- 将每波额外增加普通怪数量从1改为0,防止怪物数量无限增长 - 移除冗余的cardsPosReady标志,直接计算卡片隐藏位置 - 修复卡片隐藏位置计算,考虑父节点缩放比例
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@@ -24,7 +24,7 @@ export class MissionMonCompComp extends CCComp {
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@property({ tooltip: "每波基础普通怪数量" })
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private baseMonstersPerWave: number = 5;
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@property({ tooltip: "每波额外增加普通怪数量" })
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private waveMonsterGrowth: number = 1;
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private waveMonsterGrowth: number = 0;
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@property({ tooltip: "多少波刷新一次 Boss" })
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private bossWaveInterval: number = 5;
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@property({ tooltip: "同一波内刷怪间隔(秒)" })
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