diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 2432d5ee..3c95b608 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -43,7 +43,7 @@ export const getMonList = ()=>{ } export const HeroPos={ - 0:{pos:v3(-360,BoxSet.GAME_LINE,0)}, + 0:{pos:v3(-320,BoxSet.GAME_LINE,0)}, 1:{pos:v3(0,BoxSet.GAME_LINE,0)}, 2:{pos:v3(0,BoxSet.GAME_LINE,0)}, } @@ -86,7 +86,7 @@ export enum MonStart { SLINE_2=100, //下线y SLINE_3=180, //下线y SLINE_4=60, //y起始点 - START_X=360, //x起始点 + START_X=320, //x起始点 START_I=90, //x轴间隔 } diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts index 39744ff0..56c6554c 100644 --- a/assets/script/game/map/MissionMonComp.ts +++ b/assets/script/game/map/MissionMonComp.ts @@ -195,11 +195,7 @@ export class MissionMonCompComp extends CCComp { let mon = ecs.getEntity(Monster); let scale = -1; // 按生成序号做横向错列,减轻重叠感 - const x = MonStart.START_X + Math.floor(i / 4) * MonStart.START_I; - let y = BoxSet.GAME_LINE; - - let pos: Vec3 = v3(x, y, 0); - + let pos: Vec3 = v3(MonStart.START_X, BoxSet.GAME_LINE, 0); // 递增全局生成顺序,做溢出保护 this.globalSpawnOrder = (this.globalSpawnOrder + 1) % 999;