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docs/engine-reference/unreal/deprecated-apis.md
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docs/engine-reference/unreal/deprecated-apis.md
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# Unreal Engine 5.7 — Deprecated APIs
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**Last verified:** 2026-02-13
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Quick lookup table for deprecated APIs and their replacements.
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Format: **Don't use X** → **Use Y instead**
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---
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## Input
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| `InputComponent->BindAction()` | Enhanced Input `BindAction()` | New input system |
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| `InputComponent->BindAxis()` | Enhanced Input `BindAxis()` | New input system |
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| `PlayerController->GetInputAxisValue()` | Enhanced Input Action Values | New input system |
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**Migration:** Install Enhanced Input plugin, create Input Actions and Input Mapping Contexts.
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---
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## Rendering
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| Legacy material nodes | Substrate material nodes | Substrate is production-ready in 5.7 |
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| Forward shading (default) | Deferred + Lumen | Lumen is default in UE5 |
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| Old lighting workflow | Lumen Global Illumination | Real-time GI |
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---
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## World Building
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| UE4 World Composition | World Partition (UE5) | Streaming large worlds |
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| Level Streaming Volumes | World Partition Data Layers | Better level streaming |
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## Animation
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| Old animation retargeting | IK Rig + IK Retargeter | UE5 retargeting system |
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| Legacy control rig | Control Rig 2.0 | Production-ready rigging |
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## Gameplay
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| `UGameplayStatics::LoadStreamLevel()` | World Partition streaming | Use Data Layers |
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| Hardcoded input bindings | Enhanced Input system | Rebindable, modular input |
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## Niagara (VFX)
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| Cascade particle system | Niagara | Cascade is fully deprecated |
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---
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## Audio
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| Old audio mixer | MetaSounds | Procedural audio system |
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| Sound Cue (for complex logic) | MetaSounds | More powerful, node-based |
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---
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## Networking
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| `DOREPLIFETIME()` (basic) | `DOREPLIFETIME_CONDITION()` | Conditional replication for optimization |
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---
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## C++ Scripting
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| Deprecated | Replacement | Notes |
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|------------|-------------|-------|
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| `TSharedPtr<T>` for UObjects | `TObjectPtr<T>` | UE5 type-safe pointers |
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| Manual RTTI checks | `Cast<T>()` / `IsA<T>()` | Type-safe casting |
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---
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## Quick Migration Patterns
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### Input Example
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```cpp
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// ❌ Deprecated
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void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) {
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PlayerInputComponent->BindAction("Jump", IE_Pressed, this, &ACharacter::Jump);
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}
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// ✅ Enhanced Input
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#include "EnhancedInputComponent.h"
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void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) {
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UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(PlayerInputComponent);
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if (EIC) {
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EIC->BindAction(JumpAction, ETriggerEvent::Started, this, &ACharacter::Jump);
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}
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}
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```
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### Material Example
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```cpp
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// ❌ Deprecated: Legacy material
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// Use standard material graph (still works but not recommended)
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// ✅ Substrate Material
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// Enable: Project Settings > Engine > Substrate > Enable Substrate
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// Use Substrate nodes in material editor
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```
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### World Partition Example
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```cpp
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// ❌ Deprecated: Level streaming volumes
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// Load/unload levels manually
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// ✅ World Partition
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// Enable: World Settings > Enable World Partition
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// Use Data Layers for streaming
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```
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### Particle System Example
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```cpp
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// ❌ Deprecated: Cascade
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UParticleSystemComponent* PSC = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("Particles"));
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// ✅ Niagara
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UNiagaraComponent* NiagaraComp = CreateDefaultSubobject<UNiagaraComponent>(TEXT("Niagara"));
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```
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### Audio Example
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```cpp
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// ❌ Deprecated: Sound Cue for complex logic
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// Use Sound Cue editor nodes
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// ✅ MetaSounds
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// Create MetaSound Source asset, use node-based audio
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```
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---
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## Summary: UE 5.7 Tech Stack
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| Feature | Use This (2026) | Avoid This (Legacy) |
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|---------|------------------|----------------------|
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| **Input** | Enhanced Input | Legacy Input Bindings |
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| **Materials** | Substrate | Legacy Material System |
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| **Lighting** | Lumen + Megalights | Lightmaps + Limited Lights |
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| **Particles** | Niagara | Cascade |
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| **Audio** | MetaSounds | Sound Cue (for logic) |
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| **World Streaming** | World Partition | World Composition |
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| **Animation Retarget** | IK Rig + Retargeter | Old Retargeting |
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| **Geometry** | Nanite (high-poly) | Standard Static Mesh LODs |
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---
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**Sources:**
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- https://docs.unrealengine.com/5.7/en-US/deprecated-and-removed-features/
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- https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-7-release-notes
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