添加 claude code game studios 到项目
This commit is contained in:
56
docs/architecture/tr-registry.yaml
Normal file
56
docs/architecture/tr-registry.yaml
Normal file
@@ -0,0 +1,56 @@
|
||||
# Technical Requirement ID Registry
|
||||
#
|
||||
# PURPOSE: Persistent, stable IDs for every GDD technical requirement.
|
||||
# Prevents TR-ID renumbering across /architecture-review runs, which would
|
||||
# break story references.
|
||||
#
|
||||
# RULES:
|
||||
# - IDs are PERMANENT. Never renumber, never delete (use status: deprecated).
|
||||
# - Add new entries only at the END of each system's list.
|
||||
# - When a GDD requirement is reworded (same intent): update `requirement`
|
||||
# text and add a `revised` date. The ID stays the same.
|
||||
# - When a requirement is removed from the GDD: set status: deprecated.
|
||||
# - When a requirement is split or replaced: set status: superseded-by with
|
||||
# the new TR-ID(s).
|
||||
#
|
||||
# WRITTEN BY: /architecture-review (appends new entries, never overwrites)
|
||||
# READ BY: /create-stories (embed IDs in stories)
|
||||
# /story-done (look up current requirement text at review time)
|
||||
# /story-readiness (validate TR-ID exists and is active)
|
||||
#
|
||||
# ID FORMAT: TR-[system-slug]-[NNN]
|
||||
# system-slug = short slug matching the GDD system name
|
||||
# NNN = three-digit zero-padded sequence per system, starting at 001
|
||||
#
|
||||
# STATUS VALUES: active | deprecated | superseded-by: TR-[system]-NNN
|
||||
|
||||
version: 1
|
||||
last_updated: ""
|
||||
|
||||
requirements: []
|
||||
|
||||
# --- EXAMPLE ENTRIES (remove when first real entries are added) ---
|
||||
#
|
||||
# - id: TR-combat-001
|
||||
# system: combat
|
||||
# gdd: design/gdd/combat-system.md
|
||||
# requirement: "Player takes damage from enemies based on attack power minus defence"
|
||||
# created: 2026-03-10
|
||||
# revised: ""
|
||||
# status: active
|
||||
#
|
||||
# - id: TR-combat-002
|
||||
# system: combat
|
||||
# gdd: design/gdd/combat-system.md
|
||||
# requirement: "Combo window timing is 0.4 seconds between hits"
|
||||
# created: 2026-03-10
|
||||
# revised: "2026-04-01"
|
||||
# status: active
|
||||
#
|
||||
# - id: TR-combat-003
|
||||
# system: combat
|
||||
# gdd: design/gdd/combat-system.md
|
||||
# requirement: "Old damage formula using raw stats"
|
||||
# created: 2026-03-10
|
||||
# revised: ""
|
||||
# status: superseded-by: TR-combat-001
|
||||
Reference in New Issue
Block a user