添加 claude code game studios 到项目
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CCGS Skill Testing Framework/skills/utility/brainstorm.md
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CCGS Skill Testing Framework/skills/utility/brainstorm.md
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# Skill Test Spec: /brainstorm
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## Skill Summary
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`/brainstorm` facilitates guided game concept ideation. It presents 2-4 concept
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options with pros/cons, lets the user choose and refine a concept, and produces
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a structured `design/gdd/game-concept.md` document. The skill is collaborative —
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it asks questions before proposing options and iterates until the user approves
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a concept direction.
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In `full` review mode, four director gates spawn in parallel after the concept
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is drafted: CD-PILLARS (creative-director), AD-CONCEPT-VISUAL (art-director),
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TD-FEASIBILITY (technical-director), and PR-SCOPE (producer). In `lean` mode,
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all 4 inline gates are skipped (lean mode only runs PHASE-GATEs, and brainstorm
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has none). In `solo` mode, all gates are skipped. The skill asks "May I write"
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before writing `design/gdd/game-concept.md`.
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---
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## Static Assertions (Structural)
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Verified automatically by `/skill-test static` — no fixture needed.
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- [ ] Has required frontmatter fields: `name`, `description`, `argument-hint`, `user-invocable`, `allowed-tools`
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- [ ] Has ≥2 phase headings
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- [ ] Contains verdict keywords: APPROVED, REJECTED, CONCERNS
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- [ ] Contains "May I write" collaborative protocol language (for game-concept.md)
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- [ ] Has a next-step handoff at the end (`/map-systems`)
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- [ ] Documents 4 director gates in full mode: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, PR-SCOPE
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- [ ] Documents that all 4 gates are skipped in lean and solo modes
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---
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## Director Gate Checks
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In `full` mode: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, and PR-SCOPE
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spawn in parallel after the concept draft is approved by the user.
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In `lean` mode: all 4 inline gates are skipped (brainstorm has no PHASE-GATEs,
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so lean mode skips everything). Output notes all 4 as: "[GATE-ID] skipped — lean mode".
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In `solo` mode: all 4 gates are skipped. Output notes all 4 as: "[GATE-ID] skipped — solo mode".
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---
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## Test Cases
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### Case 1: Happy Path — Full mode, 3 concepts, user picks one, all 4 directors approve
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**Fixture:**
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- No existing `design/gdd/game-concept.md`
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- `production/session-state/review-mode.txt` contains `full`
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**Input:** `/brainstorm`
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**Expected behavior:**
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1. Skill asks the user questions about genre, scope, and target feeling
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2. Skill presents 3 concept options with pros/cons each
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3. User selects one concept
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4. Skill elaborates the chosen concept into a structured draft
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5. All 4 director gates spawn in parallel: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, PR-SCOPE
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6. All 4 return APPROVED
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7. Skill asks "May I write `design/gdd/game-concept.md`?"
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8. Concept written after approval
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**Assertions:**
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- [ ] Exactly 3 concept options are presented (not 1, not 5+)
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- [ ] All 4 director gates spawn in parallel (not sequentially)
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- [ ] All 4 gates complete before the "May I write" ask
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- [ ] "May I write `design/gdd/game-concept.md`?" is asked before writing
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- [ ] Concept file is NOT written without user approval
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- [ ] Next-step handoff to `/map-systems` is present
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---
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### Case 2: Failure Path — CD-PILLARS returns REJECT
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**Fixture:**
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- Concept draft is complete
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- `production/session-state/review-mode.txt` contains `full`
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- CD-PILLARS gate returns REJECT: "The concept has no identifiable creative pillar"
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**Input:** `/brainstorm`
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**Expected behavior:**
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1. CD-PILLARS gate returns REJECT with specific feedback
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2. Skill surfaces the rejection to the user
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3. Concept is NOT written to file
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4. User is asked: rethink the concept direction, or override the rejection
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5. If rethinking: skill returns to the concept options phase
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**Assertions:**
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- [ ] Concept is NOT written when CD-PILLARS returns REJECT
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- [ ] Rejection feedback is shown to the user verbatim
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- [ ] User is given the option to rethink or override
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- [ ] Skill returns to concept ideation phase if user chooses to rethink
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---
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### Case 3: Lean Mode — All 4 gates skipped; concept written after user confirms
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**Fixture:**
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- No existing game concept
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- `production/session-state/review-mode.txt` contains `lean`
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**Input:** `/brainstorm`
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**Expected behavior:**
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1. Concept options are presented and user selects one
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2. Concept is elaborated into a structured draft
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3. All 4 director gates are skipped — each noted: "[GATE-ID] skipped — lean mode"
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4. Skill asks user to confirm the concept is ready to write
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5. "May I write `design/gdd/game-concept.md`?" asked after confirmation
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6. Concept written after approval
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**Assertions:**
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- [ ] All 4 gate skip notes appear: "CD-PILLARS skipped — lean mode", "AD-CONCEPT-VISUAL skipped — lean mode", "TD-FEASIBILITY skipped — lean mode", "PR-SCOPE skipped — lean mode"
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- [ ] Concept is written after user confirmation only (no director approval needed in lean)
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- [ ] "May I write" is still asked before writing
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---
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### Case 4: Solo Mode — All gates skipped; concept written with only user approval
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**Fixture:**
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- No existing game concept
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- `production/session-state/review-mode.txt` contains `solo`
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**Input:** `/brainstorm`
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**Expected behavior:**
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1. Concept options are presented and user selects one
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2. Concept draft is shown to user
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3. All 4 director gates are skipped — each noted with "solo mode"
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4. "May I write `design/gdd/game-concept.md`?" asked
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5. Concept written after user approval
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**Assertions:**
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- [ ] All 4 skip notes appear with "solo mode" label
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- [ ] No director agents are spawned
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- [ ] Concept is written with only user approval
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- [ ] Behavior is otherwise equivalent to lean mode for this skill
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---
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### Case 5: Director Gate — PR-SCOPE returns CONCERNS (scope too large)
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**Fixture:**
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- Concept draft is complete
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- `production/session-state/review-mode.txt` contains `full`
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- PR-SCOPE gate returns CONCERNS: "The concept scope would require 18+ months for a solo developer"
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**Input:** `/brainstorm`
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**Expected behavior:**
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1. PR-SCOPE gate returns CONCERNS with specific scope feedback
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2. Skill surfaces the scope concerns to the user
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3. Scope concerns are documented in the concept draft before writing
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4. User is asked: reduce scope, accept concerns and document them, or rethink
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5. If concerns are accepted: concept is written with a "Scope Risk" note embedded
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**Assertions:**
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- [ ] PR-SCOPE concerns are shown to the user before the "May I write" ask
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- [ ] Skill does NOT write concept without surfacing scope concerns
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- [ ] If user accepts: scope concerns are documented in the concept file
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- [ ] Skill does NOT auto-reject a concept due to PR-SCOPE CONCERNS (user decides)
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---
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## Protocol Compliance
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- [ ] Presents 2-4 concept options with pros/cons before user commits
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- [ ] User confirms concept direction before director gates are invoked
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- [ ] All 4 director gates spawn in parallel in full mode
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- [ ] All 4 gates skipped in lean AND solo mode — each noted by name
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- [ ] "May I write `design/gdd/game-concept.md`?" asked before writing
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- [ ] Ends with next-step handoff: `/map-systems`
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---
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## Coverage Notes
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- AD-CONCEPT-VISUAL gate (art director feasibility) is grouped with the other
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3 gates in the parallel spawn — not independently fixture-tested.
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- The iterative concept refinement loop (user rejects all options, skill
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generates new ones) is not fixture-tested — it follows the same pattern as
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the option selection phase.
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- The game-concept.md document structure (required sections) is defined in the
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skill body and not re-enumerated in test assertions.
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