添加 claude code game studios 到项目
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CCGS Skill Testing Framework/README.md
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CCGS Skill Testing Framework/README.md
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# CCGS Skill Testing Framework
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Quality assurance infrastructure for the **Claude Code Game Studios** framework.
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Tests the skills and agents themselves — not any game built with them.
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> **This folder is self-contained and optional.**
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> Game developers using CCGS don't need it. To remove it entirely:
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> `rm -rf "CCGS Skill Testing Framework"` — nothing in `.claude/` depends on it.
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---
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## What's in here
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```
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CCGS Skill Testing Framework/
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├── README.md ← you are here
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├── CLAUDE.md ← tells Claude how to use this framework
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├── catalog.yaml ← master registry: all 73 skills + 49 agents, coverage tracking
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├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category
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│
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├── skills/ ← behavioral spec files for skills (one per skill)
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│ ├── gate/ ← gate category specs
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│ ├── review/ ← review category specs
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│ ├── authoring/ ← authoring category specs
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│ ├── readiness/ ← readiness category specs
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│ ├── pipeline/ ← pipeline category specs
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│ ├── analysis/ ← analysis category specs
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│ ├── team/ ← team category specs
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│ ├── sprint/ ← sprint category specs
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│ └── utility/ ← utility category specs
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│
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├── agents/ ← behavioral spec files for agents (one per agent)
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│ ├── directors/ ← creative-director, technical-director, producer, art-director
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│ ├── leads/ ← lead-programmer, narrative-director, audio-director, etc.
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│ ├── specialists/ ← engine/code/shader/UI specialists
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│ ├── godot/ ← Godot-specific specialists
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│ ├── unity/ ← Unity-specific specialists
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│ ├── unreal/ ← Unreal-specific specialists
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│ ├── operations/ ← QA, live-ops, release, localization, etc.
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│ └── creative/ ← writer, world-builder, game-designer, etc.
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│
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├── templates/ ← spec file templates for writing new specs
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│ ├── skill-test-spec.md ← template for skill behavioral specs
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│ └── agent-test-spec.md ← template for agent behavioral specs
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│
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└── results/ ← test run outputs (written by /skill-test spec, gitignored)
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```
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---
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## How to use it
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All testing is driven by two skills already in the framework:
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### Check structural compliance
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```
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/skill-test static [skill-name] # Check one skill (7 checks)
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/skill-test static all # Check all 73 skills
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```
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### Run a behavioral spec test
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```
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/skill-test spec gate-check # Evaluate a skill against its written spec
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/skill-test spec design-review
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```
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### Check against category rubric
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```
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/skill-test category gate-check # Evaluate one skill against its category metrics
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/skill-test category all # Run rubric checks across all categorized skills
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```
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### See full coverage picture
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```
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/skill-test audit # Skills + agents: has-spec, last tested, result
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```
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### Improve a failing skill
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```
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/skill-improve gate-check # Test → diagnose → propose fix → retest loop
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```
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---
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## Skill categories
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| Category | Skills | Key metrics |
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|----------|--------|-------------|
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| `gate` | gate-check | Review mode read, full/lean/solo director panel, no auto-advance |
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| `review` | design-review, architecture-review, review-all-gdds | Read-only, 8-section check, correct verdicts |
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| `authoring` | design-system, quick-design, art-bible, create-architecture, … | Section-by-section May-I-write, skeleton-first |
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| `readiness` | story-readiness, story-done | Blockers surfaced, director gate in full mode |
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| `pipeline` | create-epics, create-stories, dev-story, map-systems, … | Upstream dependency check, handoff path clear |
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| `analysis` | consistency-check, balance-check, code-review, tech-debt, … | Read-only report, verdict keyword, no writes |
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| `team` | team-combat, team-narrative, team-audio, … | All required agents spawned, blocked surfaced |
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| `sprint` | sprint-plan, sprint-status, milestone-review, … | Reads sprint data, status keywords present |
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| `utility` | start, adopt, hotfix, localize, setup-engine, … | Passes static checks |
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---
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## Agent tiers
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| Tier | Agents |
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|------|--------|
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| `directors` | creative-director, technical-director, producer, art-director |
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| `leads` | lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead |
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| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist |
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| `godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
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| `unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
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| `unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
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| `operations` | devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager |
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| `creative` | writer, world-builder, game-designer, economy-designer, systems-designer, prototyper |
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---
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## Updating the catalog
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`catalog.yaml` tracks test coverage for every skill and agent. After running a test:
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- `/skill-test spec [name]` will offer to update `last_spec` and `last_spec_result`
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- `/skill-test category [name]` will offer to update `last_category` and `last_category_result`
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- `last_static` and `last_static_result` are updated manually or via `/skill-improve`
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---
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## Writing a new spec
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1. Find the spec template at `templates/skill-test-spec.md`
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2. Copy it to `skills/[category]/[skill-name].md`
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3. Update the `spec:` field in `catalog.yaml` to point to the new file
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4. Run `/skill-test spec [skill-name]` to validate it
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---
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## Removing this framework
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This folder has no hooks into the main project. To remove:
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```bash
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rm -rf "CCGS Skill Testing Framework"
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```
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The skills `/skill-test` and `/skill-improve` will still function — they'll simply
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report that `catalog.yaml` is missing and suggest running `/skill-test audit` to
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initialize it.
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