添加 claude code game studios 到项目
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---
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name: ux-review
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description: "Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps."
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argument-hint: "[file-path or 'all' or 'hud' or 'patterns']"
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user-invocable: true
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allowed-tools: Read, Glob, Grep
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model: sonnet
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agent: ux-designer
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---
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## Overview
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Validates UX design documents before they enter the implementation pipeline.
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Acts as the quality gate between UX Design and Visual Design/Implementation in
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the `/team-ui` pipeline.
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**Run this skill:**
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- After completing a UX spec with `/ux-design`
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- Before handing off to `ui-programmer` or `art-director`
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- Before the Pre-Production to Production gate check (which requires key screens
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to have reviewed UX specs)
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- After major revisions to a UX spec
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**Verdict levels:**
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- **APPROVED** — spec is complete, consistent, and implementation-ready
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- **NEEDS REVISION** — specific gaps found; fix before handoff but not a full redesign
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- **MAJOR REVISION NEEDED** — fundamental issues with scope, player need, or
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completeness; needs significant rework
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---
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## Phase 1: Parse Arguments
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- **Specific file path** (e.g., `/ux-review design/ux/inventory.md`): validate
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that one document
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- **`all`**: find all files in `design/ux/` and validate each
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- **`hud`**: validate `design/ux/hud.md` specifically
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- **`patterns`**: validate `design/ux/interaction-patterns.md` specifically
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- **No argument**: ask the user which spec to validate
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For `all`, output a summary table first (file | verdict | primary issue) then
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full detail for each.
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---
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## Phase 2: Load Cross-Reference Context
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Before validating any spec, load:
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1. **Input & Platform config**: Read `.claude/docs/technical-preferences.md` and
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extract `## Input & Platform`. This is the authoritative source for which input
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methods the game supports — use it to drive the Input Method Coverage checks in
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Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header.
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2. The accessibility tier committed to in `design/accessibility-requirements.md`
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(if it exists)
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3. The interaction pattern library at `design/ux/interaction-patterns.md` (if
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it exists)
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4. The GDDs referenced in the spec's header (read their UI Requirements sections)
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5. The player journey map at `design/player-journey.md` (if it exists) for
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context-arrival validation
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---
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## Phase 3A: UX Spec Validation Checklist
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Run all checks against a `ux-spec.md`-based document.
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### Completeness (required sections)
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- [ ] Document header present with Status, Author, Platform Target
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- [ ] Purpose & Player Need — has a player-perspective need statement (not
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developer-perspective)
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- [ ] Player Context on Arrival — describes player's state and prior activity
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- [ ] Navigation Position — shows where screen sits in hierarchy
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- [ ] Entry & Exit Points — all entry sources and exit destinations documented
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- [ ] Layout Specification — zones defined, component inventory table present
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- [ ] States & Variants — at minimum: loading, empty/populated, and error states
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documented
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- [ ] Interaction Map — covers all target input methods (check platform target
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in header)
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- [ ] Data Requirements — every displayed data element has a source system and owner
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- [ ] Events Fired — every player action has a corresponding event or null
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explanation
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- [ ] Transitions & Animations — at least enter/exit transitions specified
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- [ ] Accessibility Requirements — screen-level requirements present
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- [ ] Localization Considerations — max character counts for text elements
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- [ ] Acceptance Criteria — at least 5 specific testable criteria
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### Quality Checks
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**Player Need Clarity**
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- [ ] Purpose is written from player perspective, not system/developer perspective
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- [ ] Player goal on arrival is unambiguous ("The player arrives wanting to ___")
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- [ ] The player context on arrival is specific (not just "they opened the
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inventory")
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**Completeness of States**
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- [ ] Error state is documented (not just happy path)
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- [ ] Empty state is documented (no data scenario)
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- [ ] Loading state is documented if the screen fetches async data
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- [ ] Any state with a timer or auto-dismiss is documented with duration
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**Input Method Coverage**
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- [ ] If platform includes PC: keyboard-only navigation is fully specified
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- [ ] If platform includes console/gamepad: d-pad navigation and face button
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mapping documented
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- [ ] No interaction requires mouse-like precision on gamepad
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- [ ] Focus order is defined (Tab order for keyboard, d-pad order for gamepad)
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**Data Architecture**
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- [ ] No data element has "UI" listed as the owner (UI must not own game state)
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- [ ] Update frequency is specified for all real-time data (not just "realtime" —
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what triggers update?)
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- [ ] Null handling is specified for all data elements (what shows when data is
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unavailable?)
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**Accessibility**
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- [ ] Accessibility tier from `accessibility-requirements.md` is matched or exceeded
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- [ ] If Basic tier: no color-only information indicators
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- [ ] If Standard tier+: focus order documented, text contrast ratios specified
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- [ ] If Comprehensive tier+: screen reader announcements for key state changes
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- [ ] Colorblind check: any color-coded elements have non-color alternatives
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**GDD Alignment**
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- [ ] Every GDD UI Requirement referenced in the header is addressed in this spec
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- [ ] No UI element displays or modifies game state without a corresponding GDD
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requirement
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- [ ] No GDD UI Requirement is missing from this spec (cross-check the referenced
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GDD sections)
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**Pattern Library Consistency**
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- [ ] All interactive components reference the pattern library (or note they are
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new patterns)
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- [ ] No pattern behavior is re-specified from scratch if it already exists in
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the pattern library
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- [ ] Any new patterns invented in this spec are flagged for addition to the
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pattern library
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**Localization**
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- [ ] Character limit warnings present for all text-heavy elements
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- [ ] Any layout-critical text has been flagged for 40% expansion accommodation
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**Acceptance Criteria Quality**
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- [ ] Criteria are specific enough for a QA tester who hasn't seen the design docs
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- [ ] Performance criterion present (screen opens within Xms)
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- [ ] Resolution criterion present
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- [ ] No criterion requires reading another document to evaluate
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---
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## Phase 3B: HUD Validation Checklist
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Run all checks against a `hud-design.md`-based document.
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### Completeness
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- [ ] HUD Philosophy defined
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- [ ] Information Architecture table covers ALL systems with UI Requirements in GDDs
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- [ ] Layout Zones defined with safe zone margins for all target platforms
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- [ ] Every HUD element has a full specification (zone, visibility trigger, data
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source, priority)
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- [ ] HUD States by Gameplay Context covers at minimum: exploration, combat,
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dialogue/cutscene, paused
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- [ ] Visual Budget defined (max simultaneous elements, max screen %)
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- [ ] Platform Adaptation covers all target platforms
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- [ ] Tuning Knobs present for player-adjustable elements
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### Quality Checks
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- [ ] No HUD element covers the center play area without a visibility rule to
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hide it
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- [ ] Every information item that exists in any GDD is either in the HUD or
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explicitly categorized as "hidden/demand"
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- [ ] All color-coded HUD elements have colorblind variants
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- [ ] HUD elements in the Feedback & Notification section have queue/priority
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behavior defined
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- [ ] Visual Budget compliance: total simultaneous elements is within budget
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### GDD Alignment
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- [ ] All systems in `design/gdd/systems-index.md` with UI category have
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representation in HUD (or justified absence)
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---
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## Phase 3C: Pattern Library Validation Checklist
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- [ ] Pattern catalog index is current (matches actual patterns in document)
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- [ ] All standard control patterns are specified: button variants, toggle,
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slider, dropdown, list, grid, modal, dialog, toast, tooltip, progress bar,
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input field, tab bar, scroll
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- [ ] All game-specific patterns needed by current UX specs are present
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- [ ] Each pattern has: When to Use, When NOT to Use, full state specification,
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accessibility spec, implementation notes
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- [ ] Animation Standards table present
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- [ ] Sound Standards table present
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- [ ] No conflicting behaviors between patterns (e.g., "Back" behavior consistent
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across all navigation patterns)
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---
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## Phase 4: Output the Verdict
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```markdown
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## UX Review: [Document Name]
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**Date**: [date]
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**Reviewer**: ux-review skill
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**Document**: [file path]
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**Platform Target**: [from header]
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**Accessibility Tier**: [from header or accessibility-requirements.md]
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### Completeness: [X/Y sections present]
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- [x] Purpose & Player Need
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- [ ] States & Variants — MISSING: error state not documented
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### Quality Issues: [N found]
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1. **[Issue title]** [BLOCKING / ADVISORY]
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- What's wrong: [specific description]
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- Where: [section name]
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- Fix: [specific action to take]
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### GDD Alignment: [ALIGNED / GAPS FOUND]
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- GDD [name] UI Requirements — [X/Y requirements covered]
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- Missing: [list any uncovered GDD requirements]
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### Accessibility: [COMPLIANT / GAPS / NON-COMPLIANT]
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- Target tier: [tier]
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- [list specific accessibility findings]
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### Pattern Library: [CONSISTENT / INCONSISTENCIES FOUND]
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- [findings]
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### Verdict: APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED
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**Blocking issues**: [N] — must be resolved before implementation
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**Advisory issues**: [N] — recommended but not blocking
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[For APPROVED]: This spec is ready for handoff to `/team-ui` Phase 2
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(Visual Design).
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[For NEEDS REVISION]: Address the [N] blocking issues above, then re-run
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`/ux-review`.
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[For MAJOR REVISION NEEDED]: The spec has fundamental gaps in [areas].
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Recommend returning to `/ux-design` to rework [sections].
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```
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---
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## Phase 5: Collaborative Protocol
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This skill is READ-ONLY — it never edits or writes files. It reports findings only.
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After delivering the verdict:
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- For **APPROVED**: suggest running `/team-ui` to begin implementation coordination
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- For **NEEDS REVISION**: offer to help fix specific gaps ("Would you like me to
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help draft the missing error state?") — but do not auto-fix; wait for user
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instruction
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- For **MAJOR REVISION NEEDED**: suggest returning to `/ux-design` with the
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specific sections to rework
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Never block the user from proceeding — the verdict is advisory. Document risks,
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present findings, let the user decide whether to proceed despite concerns. A user
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who chooses to proceed with a NEEDS REVISION spec takes on the documented risk.
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Reference in New Issue
Block a user