添加 claude code game studios 到项目

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# Character: [Name]
## Quick Reference
- **Full Name**: [Name]
- **Role in Story**: [Protagonist / Antagonist / Ally / Mentor / etc.]
- **Role in Gameplay**: [Playable / NPC / Boss / Merchant / Quest Giver / etc.]
- **First Appearance**: [Level/Area/Quest]
- **Status**: [Canon Level: Established / Provisional / Under Review]
## Concept
[One paragraph describing who this character is, what they want, and why the
player should care about them.]
## Appearance
[Physical description sufficient for the art team to create concept art.
Reference the art bible for style constraints.]
- **Build**: [Body type, height relative to player]
- **Distinguishing Features**: [What makes them visually recognizable at a distance]
- **Color Palette**: [Key colors associated with this character]
- **Costume/Armor**: [What they wear and why it makes sense for them]
## Personality
### Core Traits
- [Trait 1 -- e.g., Loyal to a fault]
- [Trait 2 -- e.g., Distrusts authority]
- [Trait 3 -- e.g., Dark sense of humor]
### Voice Profile
- **Speech Pattern**: [Formal/casual, verbose/terse, accent/dialect notes]
- **Vocabulary Level**: [Simple/educated/archaic/technical]
- **Verbal Tics**: [Any recurring phrases or speech habits]
- **Tone Reference**: [Reference character from another work, if helpful]
### Emotional Range
| Emotion | Trigger | Expression | Example Line |
|---------|---------|-----------|-------------|
## Motivation and Arc
### Primary Motivation
[What does this character want more than anything? This drives every scene.]
### Character Arc
| Phase | State | Turning Point |
|-------|-------|---------------|
| Introduction | [Who they are when the player meets them] | [What event starts their arc] |
| Development | [How they change through the middle] | [Key moment of growth/change] |
| Resolution | [Who they become by the end] | [Final transformative event] |
### Internal Conflict
[What contradictory desires or beliefs create internal tension?]
## Relationships
| Character | Relationship | Dynamic | Player Can Affect? |
|-----------|-------------|---------|-------------------|
## Gameplay Function
### What This Character Provides to the Player
- [Services: shop, training, quests, etc.]
- [Information: lore, hints, quest objectives]
- [Mechanical interactions: buffs, unlocks, gates]
### Encounter Design Notes
[If this character is fought as an enemy or boss, include combat design notes
or reference the relevant combat design document.]
## Dialogue Notes
### Topics This Character Can Discuss
- [Topic 1 -- what they know and their perspective]
- [Topic 2]
### Topics This Character Avoids or Lies About
- [Topic -- and why]
### Dialogue State Dependencies
[What game states affect this character's dialogue?]
| Game State | Dialogue Change |
|-----------|----------------|
## Lore Connections
- [Connection to world history]
- [Connection to factions]
- [Connection to locations]
## Cross-References
- **Design Doc**: [Link to relevant gameplay design]
- **Quest Doc**: [Link to quests involving this character]
- **Art Reference**: [Link to concept art or art bible section]
- **Audio Reference**: [Link to voice/theme direction]