添加 claude code game studios 到项目
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.claude/docs/templates/architecture-decision-record.md
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# ADR-[NNNN]: [Title]
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## Status
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[Proposed | Accepted | Deprecated | Superseded by ADR-XXXX]
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## Date
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[YYYY-MM-DD — when this ADR was written]
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## Last Verified
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[YYYY-MM-DD — when this ADR was last confirmed accurate against the current
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engine version and design. Update this date when you re-read and confirm it
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is still correct, even if nothing changed.]
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## Decision Makers
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[Who was involved in this decision]
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## Summary
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[2 sentences: what problem this ADR solves, and what was decided. Written for
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tiered context loading — a skill scanning 20 ADRs uses this to decide whether
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to read the full decision. Be specific: name the system, the problem, and the
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chosen approach.]
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## Engine Compatibility
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| Field | Value |
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|-------|-------|
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| **Engine** | [e.g. Godot 4.6 / Unity 6 / Unreal Engine 5.4] |
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| **Domain** | [Physics / Rendering / UI / Audio / Navigation / Animation / Networking / Core / Input / Scripting] |
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| **Knowledge Risk** | [LOW — in training data / MEDIUM — near cutoff, verify / HIGH — post-cutoff, must verify] |
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| **References Consulted** | [e.g. `docs/engine-reference/godot/modules/physics.md`, `breaking-changes.md`] |
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| **Post-Cutoff APIs Used** | [Specific APIs from post-cutoff engine versions this decision depends on, or "None"] |
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| **Verification Required** | [Concrete behaviours to test against the target engine version before shipping, or "None"] |
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> **Note**: If Knowledge Risk is MEDIUM or HIGH, this ADR must be re-validated if the
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> project upgrades engine versions. Flag it as "Superseded" and write a new ADR.
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## ADR Dependencies
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| Field | Value |
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|-------|-------|
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| **Depends On** | [ADR-NNNN (must be Accepted before this can be implemented), or "None"] |
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| **Enables** | [ADR-NNNN (this ADR unlocks that decision), or "None"] |
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| **Blocks** | [Epic/Story name — cannot start until this ADR is Accepted, or "None"] |
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| **Ordering Note** | [Any sequencing constraint that isn't captured above] |
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## Context
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### Problem Statement
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[What problem are we solving? Why must this decision be made now? What is the
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cost of not deciding?]
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### Current State
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[How does the system work today? What is wrong with the current approach?]
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### Constraints
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- [Technical constraints -- engine limitations, platform requirements]
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- [Timeline constraints -- deadline pressures, dependencies]
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- [Resource constraints -- team size, expertise available]
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- [Compatibility requirements -- must work with existing systems]
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### Requirements
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- [Functional requirement 1]
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- [Functional requirement 2]
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- [Performance requirement -- specific, measurable]
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- [Scalability requirement]
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## Decision
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[The specific technical decision, described in enough detail for someone to
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implement it without further clarification.]
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### Architecture
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```
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[ASCII diagram showing the system architecture this decision creates.
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Show components, data flow direction, and key interfaces.]
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```
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### Key Interfaces
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```
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[Pseudocode or language-specific interface definitions that this decision
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creates. These become the contracts that implementers must respect.]
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```
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### Implementation Guidelines
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[Specific guidance for the programmer implementing this decision.]
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## Alternatives Considered
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### Alternative 1: [Name]
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- **Description**: [How this approach would work]
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- **Pros**: [What is good about this approach]
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- **Cons**: [What is bad about this approach]
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- **Estimated Effort**: [Relative effort compared to chosen approach]
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- **Rejection Reason**: [Why this was not chosen]
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### Alternative 2: [Name]
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[Same structure as above]
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## Consequences
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### Positive
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- [Good outcomes of this decision]
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### Negative
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- [Trade-offs and costs we are accepting]
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### Neutral
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- [Changes that are neither good nor bad, just different]
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## Risks
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| Risk | Probability | Impact | Mitigation |
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|------|------------|--------|-----------|
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## Performance Implications
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| Metric | Before | Expected After | Budget |
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|--------|--------|---------------|--------|
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| CPU (frame time) | [X]ms | [Y]ms | [Z]ms |
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| Memory | [X]MB | [Y]MB | [Z]MB |
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| Load Time | [X]s | [Y]s | [Z]s |
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| Network (if applicable) | [X]KB/s | [Y]KB/s | [Z]KB/s |
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## Migration Plan
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[If this changes existing systems, the step-by-step plan to migrate.]
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1. [Step 1 -- what changes, what breaks, how to verify]
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2. [Step 2]
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3. [Step 3]
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**Rollback plan**: [How to revert if this decision proves wrong]
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## Validation Criteria
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[How we will know this decision was correct after implementation.]
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- [ ] [Measurable criterion 1]
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- [ ] [Measurable criterion 2]
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- [ ] [Performance criterion]
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## GDD Requirements Addressed
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<!-- This section is MANDATORY. Every ADR must trace back to at least one GDD
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requirement, or explicitly state it is a foundational decision with no GDD
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dependency. Traceability is audited by /architecture-review. -->
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| GDD Document | System | Requirement | How This ADR Satisfies It |
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|-------------|--------|-------------|--------------------------|
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| [e.g. `design/gdd/combat.md`] | [e.g. Combat] | [e.g. "Hitbox detection must resolve within 1 frame"] | [e.g. "Jolt physics collision queries run synchronously in _physics_process"] |
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> If this is a foundational decision with no direct GDD dependency, write:
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> "Foundational — no GDD requirement. Enables: [list what GDD systems this
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> decision unlocks or constrains]"
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## Related
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- [Link to related ADRs — note if supersedes, contradicts, or depends on]
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- [Link to relevant code files once implemented]
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