feat(boss): tint boss sprite outline by phase (P2 green, P3 red)
Add FlashSprite.setOutlineByBossPhase with light/dark green shade option and red fallback; BossPhaseSystem drives HeroViewComp.applyBossPhaseOutline directly after phase switch (MON faction, no hero-level event semantics, pool-node safe); extract getFlashSprite/applyOutlineByLevel to dedupe the three outline call sites.
This commit is contained in:
@@ -10,6 +10,12 @@ export class FlashSprite extends Component {
|
||||
@property({ type: Material, tooltip: '绿色描边材质(2级)' })
|
||||
outlineMatGreen: Material | null = null;
|
||||
|
||||
@property({ type: Material, tooltip: '淡绿描边材质(Boss阶段2)' })
|
||||
outlineMatGreenLight: Material | null = null;
|
||||
|
||||
@property({ type: Material, tooltip: '深绿描边材质(Boss阶段2备选)' })
|
||||
outlineMatGreenDark: Material | null = null;
|
||||
|
||||
@property({ type: Material, tooltip: '蓝色描边材质(3级)' })
|
||||
outlineMatBlue: Material | null = null;
|
||||
|
||||
@@ -19,6 +25,9 @@ export class FlashSprite extends Component {
|
||||
@property({ type: Material, tooltip: '黄色描边材质(5级)' })
|
||||
outlineMatYellow: Material | null = null;
|
||||
|
||||
@property({ type: Material, tooltip: '红色描边材质(Boss阶段3)' })
|
||||
outlineMatRed: Material | null = null;
|
||||
|
||||
orginalFlashMaterial: Material | null = null;
|
||||
defaultMaterial: Material | null = null; // 缓存最原始的无描边材质
|
||||
sprite: Sprite | null = null;
|
||||
@@ -64,6 +73,37 @@ export class FlashSprite extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 按 Boss 阶段设置描边材质(优先级高于等级描边)
|
||||
* Why: Boss 阶段是战斗强反馈(绿色警告 / 红色危险),与英雄等级成长是两套视觉语言,
|
||||
* 用独立通道避免污染 setOutlineByLevel 的等级语义
|
||||
* @param phase 阶段索引:1=P2 绿 / 2=P3 红 / 0=P1 恢复默认
|
||||
* @param greenShade P2 绿色色调:'light' 淡绿(默认)/ 'dark' 深绿
|
||||
*/
|
||||
public setOutlineByBossPhase(phase: number, greenShade: 'light' | 'dark' = 'light') {
|
||||
if (!this.sprite) {
|
||||
this.sprite = this.node.getComponent(Sprite);
|
||||
}
|
||||
if (!this.sprite) return;
|
||||
|
||||
let targetMat: Material | null = null;
|
||||
if (phase === 1) {
|
||||
targetMat = greenShade === 'dark'
|
||||
? (this.outlineMatGreenDark ?? this.outlineMatGreenLight ?? this.outlineMatGreen)
|
||||
: (this.outlineMatGreenLight ?? this.outlineMatGreenDark ?? this.outlineMatGreen);
|
||||
} else if (phase >= 2) {
|
||||
targetMat = this.outlineMatRed ?? this.outlineMatYellow;
|
||||
} else {
|
||||
targetMat = this.defaultMaterial;
|
||||
}
|
||||
|
||||
if (targetMat) {
|
||||
// 更新基础材质,确保闪白结束后恢复到这个阶段描边材质
|
||||
this.orginalFlashMaterial = targetMat;
|
||||
this.sprite.setSharedMaterial(targetMat, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public clickFlash() {
|
||||
if (!this.sprite || !this.hitFlashMaterial) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user