feat: 添加冰冻效果并移除调试组件
- 在 GameSet 中添加冰冻时间常量 FROST_TIME - 在 HeroAttrsComp 中新增 toFrost 方法用于处理冰冻状态 - 在 HeroAtkSystem 中增加冰冻判定,命中时触发冰冻效果并显示冰冻特效 - 简化 HeroViewComp 中的冰冻特效方法,移除眩晕特效方法 - 删除调试用的 HSkillComp 组件及其 meta 文件 - 调整 HeroBuffSystem 的计时器间隔,使冰冻状态更平滑地递减
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@@ -4,6 +4,7 @@ import { BuffConf } from "../common/config/SkillSet";
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import { HeroDisVal, HType } from "../common/config/heroSet";
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import { mLogger } from "../common/Logger";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { FightSet } from "../common/config/GameSet";
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@ecs.register('HeroAttrs')
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export class HeroAttrsComp extends ecs.Comp {
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public debugMode: boolean = false;
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@@ -133,14 +134,11 @@ export class HeroAttrsComp extends ecs.Comp {
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mLogger.log(this.debugMode, 'HeroAttrs', `添加属性: ${buffConf.name}, 属性:${buffConf.buff}, 值:${buffConf.value}`);
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}
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}
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/**
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* 把配置值统一转换为“可直接写入容器和结算”的数值
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* - RATIO 会在写入前转换为 VALUE
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* - BOOLEAN 保持原类型
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*/
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toFrost(time: number=1) {
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this.frost_end_time += FightSet.FROST_TIME*time;
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}
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/**
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* 通用属性修改应用
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* @param attr 属性名
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@@ -291,7 +289,7 @@ export class HeroAttrsComp extends ecs.Comp {
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@ecs.register('HeroBuffSystem')
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export class HeroBuffSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
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private timer =new Timer(0.2)
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private timer =new Timer(0.1)
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filter(): ecs.IMatcher {
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return ecs.allOf(HeroAttrsComp);
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}
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@@ -300,7 +298,7 @@ export class HeroBuffSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
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if(this.timer.update(this.dt)){
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const attrsComp = e.get(HeroAttrsComp);
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if(attrsComp.frost_end_time > 0){
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attrsComp.frost_end_time -= 0.2;
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attrsComp.frost_end_time -= 0.1;
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if(attrsComp.frost_end_time <= 0){
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attrsComp.frost_end_time = 0;
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}
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