dd
This commit is contained in:
42
assets/script/game/map/CardController.ts
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42
assets/script/game/map/CardController.ts
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@@ -0,0 +1,42 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('ControllerComp')
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@ecs.register('Controller', false)
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export class ControllerComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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shuaxin(dt: number) {
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smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
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if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
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smc.vm_data.shuaxin.min = 0;
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oops.message.dispatchEvent("do_add_hero",this)
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}
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}
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/** 转场 */
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protected update(dt: number): void {
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this.shuaxin(dt)
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/CardController.ts.meta
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9
assets/script/game/map/CardController.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "ee99b110-f3d9-44b5-abc0-1d0b18dac6da",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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29
assets/script/game/map/Controller.ts
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29
assets/script/game/map/Controller.ts
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@@ -0,0 +1,29 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('CardControllerComp')
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@ecs.register('CardController', false)
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export class CardControllerComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/Controller.ts.meta
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9
assets/script/game/map/Controller.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7c495718-13bc-4f64-8ecc-27c210626d0a",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -27,10 +27,16 @@ export class MapViewComp extends CCComp {
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private timer: Timer = new Timer(3);
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onLoad(){
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// 监听全局事件
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oops.message.on("monster_load", this.onMonsterLoaded, this);
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oops.message.on("do_add_monster", this.on_do_add_monster, this);
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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}
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private onMonsterLoaded(event: string, args: any) {
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// console.log('on_monster_load');
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private on_do_add_monster(event: string, args: any) {
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this.addMonster()
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}
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private on_do_add_hero(event: string, args: any) {
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this.addHero()
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this.addMonster()
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}
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reset(): void {
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@@ -44,7 +50,7 @@ export class MapViewComp extends CCComp {
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/** 转场 */
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protected update(dt: number): void {
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this.shuaxin(dt)
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// this.shuaxin(dt)
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this.gold_add(dt)
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}
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@@ -65,23 +71,11 @@ export class MapViewComp extends CCComp {
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smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
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if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
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smc.vm_data.shuaxin.min = 0;
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this.addHero();
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}
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}
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/** 添加玩家 */
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private addHero() {
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this.scene.node.active = true
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if (smc.monsters.length>0){
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let monster = ecs.getEntity<Monster>(Monster);
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let speed =smc.monsters[0].speed
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let camp = -1
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let prefab_path = smc.monsters[0].prefab_path
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let name = smc.monsters[0].name
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monster.load(pos,speed,camp,prefab_path,name);
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smc.monsters.splice(0,1)
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}
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if(smc.heros.length>0) {
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console.log("heros load")
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let hero = ecs.getEntity<Hero>(Hero);
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@@ -92,21 +86,23 @@ export class MapViewComp extends CCComp {
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let name = smc.heros[0].name
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hero.load(pos,speed,camp,prefab_path,name);
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smc.heros.splice(0,1)
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}
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smc.vm_data.hp.min = 100
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}
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}
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private addMonster() {
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this.scene.node.active = true
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if (smc.monsters.length>0){
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let monster = ecs.getEntity<Monster>(Monster);
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let speed =smc.monsters[0].speed
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let camp = -1
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let prefab_path = smc.monsters[0].prefab_path
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let name = smc.monsters[0].name
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monster.load(pos,speed,camp,prefab_path,name);
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smc.monsters.splice(0,1)
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}
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}
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private addMonster(name:string = "niu",speed:number = 100) {
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}
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private getRandomInt(min: number, max: number): number {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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}
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