注释 打印+怪物变强
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@@ -76,8 +76,8 @@ export class Monster extends ecs.Entity {
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// 怪物属性随等级增长 (根据Design.md中的公式)
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// HP增长: Math.floor(baseHp * (1 + (level-1) * 0.3))
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// AP增长: Math.floor(baseAp * (1 + (level-1) * 0.25))
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const levelHp = Math.floor(baseHp * (1 + (lv - 1) * 0.3));
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const levelAp = Math.floor(baseAp * (1 + (lv - 1) * 0.25));
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const levelHp = Math.floor(baseHp * (1 + (lv - 1) * 0.5));
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const levelAp = Math.floor(baseAp * (1 + (lv - 1) * 0.1));
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hv.hp = hv.hp_max = levelHp;
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hv.ap = levelAp;
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