添加 缓冲倒计时

This commit is contained in:
panfudan
2025-07-29 00:04:57 +08:00
parent 98039f36ca
commit 9f820436fc
5 changed files with 2040 additions and 634 deletions

View File

@@ -9,6 +9,7 @@ import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp";
import { Hero } from "../hero/Hero";
import { defaultEnhancements, EnhancementOptions } from "../common/config/LevelUp";
import { MonModelComp } from "../hero/MonModelComp";
const { ccclass, property } = _decorator;
@@ -22,7 +23,6 @@ export class MissionComp extends CCComp {
reward:number = 0;
reward_num:number = 0;
GlodAddTimer:Timer = new Timer(1);
waveTimer:Timer = new Timer(10);
normal_max_wave:number = 10;
is_fight:boolean = false;
enhancements:any=[0,0,0,0,0]
@@ -30,13 +30,19 @@ export class MissionComp extends CCComp {
is_show_time:boolean = false;
time_num:number = 0;
time_cd:Timer=new Timer(1);
next_func?:Function;
wave_time_num:number = 0;
wave_time_cd:Timer=new Timer(1);
is_in_wave:boolean = false;
onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this)
this.on(GameEvent.MasterCalled,this.ready_to_fight,this)
// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
this.on(GameEvent.MonDead,this.do_mon_dead,this)
this.on(GameEvent.FightEnd,this.fight_end,this)
this.on(GameEvent.MissionEnd,this.mission_end,this)
// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
// this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
// this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
@@ -57,13 +63,55 @@ export class MissionComp extends CCComp {
this.run_time()
}
}
if(this.is_in_wave){
if(this.wave_time_cd.update(dt)){
smc.vmdata.mission_data.wave_time_num--
if(smc.vmdata.mission_data.wave_time_num<=0){
this.hide_wave_time()
this.show_time(this.do_next_wave.bind(this))
}
}
}
}
//奖励发放
do_reward(){
// 奖励发放
}
do_mon_dead(){
smc.vmdata.mission_data.mon_num--
if(smc.vmdata.mission_data.mon_num<=0) {
this.show_time(this.do_next_wave.bind(this))
}
}
do_next_wave(){ //怪物死亡后,重置时间
smc.vmdata.mission_data.current_wave++
oops.message.dispatchEvent(GameEvent.NewWave)
this.show_wave_time()
}
show_wave_time(){
smc.vmdata.mission_data.wave_time_num=FightSet.ONE_WAVE_TIME
this.is_in_wave=true
}
hide_wave_time(){
this.is_in_wave=false
}
show_time(onHide?:Function){
this.time_num=FightSet.DOWN_TIME
this.node.getChildByName("time").active=true
this.is_show_time=true
this.next_func=onHide
}
hide_time(){
if(this.next_func){
this.next_func()
@@ -72,11 +120,12 @@ export class MissionComp extends CCComp {
this.is_show_time=false
this.next_func=undefined
}
run_time(){
this.node.getChildByName("time").setScale(0,0,0)
tween(this.node.getChildByName("time"))
.to(0.2, {scale:v3(1.5,1.5,1.5)}, {easing:"backOut"})
.to(0.2, {scale:v3(1,1,1)}, {easing:"backIn"})
.to(0.2, {scale:v3(1.5,1.5,1.5)}, {easing:"backOut"})
.to(0.2, {scale:v3(1,1,1)}, {easing:"backOut"})
.to(0.2, {scale:v3(0,0,0)}, {easing:"backIn"})
.start()
this.time_num--
this.node.getChildByName("time").getChildByName("time").getComponent(Label).string=this.time_num.toString()
@@ -85,11 +134,6 @@ export class MissionComp extends CCComp {
}
}
private on_mon_wave_update(){
smc.vmdata.mission_data.current_wave++
let wave=smc.vmdata.mission_data.current_wave
}
async mission_start(){
oops.message.dispatchEvent(GameEvent.FightReady)
@@ -102,13 +146,16 @@ export class MissionComp extends CCComp {
loading.active=false
},0.5)
this.to_ready()
this.time_num=5
this.show_time(this.to_fight.bind(this))
}
to_ready(){
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
}
ready_to_fight(){
this.time_num=5
this.show_time(this.to_fight.bind(this))
}
// show_uplv_button(){
// this.update_count++
// this.node.getChildByName("uplv").active=true
@@ -124,11 +171,12 @@ export class MissionComp extends CCComp {
to_call_friend(){
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false})
}
to_fight(){
console.log("[MissionComp] to_fight")
smc.vmdata.mission_data.in_fight=true
oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪
this.do_next_wave()
}
@@ -160,6 +208,9 @@ export class MissionComp extends CCComp {
this.update_count=0
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
smc.enhancements=defaultEnhancements()
this.hide_time()
this.hide_wave_time()
smc.vmdata.mission_data.wave_time_num=FightSet.ONE_WAVE_TIME
console.log("局内数据初始化",smc.enhancements,defaultEnhancements())
}