refactor: 统一将 pool_lv 重命名为 card_lv 并清理废弃代码
本次提交完成了全项目范围内的术语统一重构: 1. 将所有`pool_lv`相关变量、字段、注释替换为`card_lv`,对齐卡牌等级的业务含义 2. 移除了配置中冗余的默认`pool_lv`赋值,简化数据结构 3. 删除了废弃的`HlistComp.ts`组件及其元文件 4. 修正了多处逻辑错误,确保卡牌等级正确驱动背景框切换 5. 更新了相关注释和文档,保持代码一致性
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@@ -298,7 +298,7 @@ export class CardComp extends CCComp {
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reason: "",
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uuid: this.cardData.uuid,
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hero_lv: this.cardData.hero_lv ?? 1,
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card_lv: this.cardData.base_pool_lv ?? this.cardData.pool_lv ?? 1
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card_lv: this.cardData.base_card_lv ?? this.cardData.card_lv ?? 1
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};
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oops.message.dispatchEvent(GameEvent.UseHeroCard, guard);
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if (guard.cancel) {
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@@ -549,7 +549,7 @@ export class CardComp extends CCComp {
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? (this.queryHeroUuidByEid(this.cardData!.target_hero_eid as number) ?? this.card_uuid)
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: this.card_uuid;
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const heroLv = Math.max(1, this.cardData?.hero_lv ?? 1);
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const poolLv = Math.max(1, this.cardData?.base_pool_lv ?? this.cardData?.pool_lv ?? 1);
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const poolLv = Math.max(1, this.cardData?.base_card_lv ?? this.cardData?.card_lv ?? 1);
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oops.gui.remove(UIID.HInfo);
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oops.gui.open(UIID.HInfo, { heroUuid, heroLv, poolLv });
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}
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@@ -659,7 +659,7 @@ export class CardComp extends CCComp {
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* 2. 技能卡:显示技能名(带品质后缀)、描述文本、静态图标。
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* 3. 特殊卡:显示卡名(带品质后缀)、描述文本、静态图标。
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*
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* 同时根据 pool_lv 切换背景底框,根据 hero_lv / card_lv 切换普通/高级边框。
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* 同时根据 card_lv 切换背景底框,根据 hero_lv / card_lv 切换普通/高级边框。
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*/
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private applyCardUI() {
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if (!this.cardData) {
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@@ -686,7 +686,7 @@ export class CardComp extends CCComp {
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const kindName = CKind[renderKind];
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if (this.BG_node) {
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const bgLv = this.cardData.base_pool_lv ?? this.cardData.pool_lv;
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const bgLv = this.cardData.base_card_lv ?? this.cardData.card_lv;
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this.BG_node.children.forEach(child => {
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child.active = (child.name === kindName);
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const bg = child.getComponent(CardBgComp);
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