refactor: 统一将 pool_lv 重命名为 card_lv 并清理废弃代码
本次提交完成了全项目范围内的术语统一重构: 1. 将所有`pool_lv`相关变量、字段、注释替换为`card_lv`,对齐卡牌等级的业务含义 2. 移除了配置中冗余的默认`pool_lv`赋值,简化数据结构 3. 删除了废弃的`HlistComp.ts`组件及其元文件 4. 修正了多处逻辑错误,确保卡牌等级正确驱动背景框切换 5. 更新了相关注释和文档,保持代码一致性
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@@ -154,7 +154,7 @@ export interface heroInfo {
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind?: number; // 未使用
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lv: number; // 英雄等级
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pool_lv?: number; // 卡片等级
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card_lv?: number; // 卡牌等级(驱动 bg_node 颜色:1=green 2=blue 3=purple 4=red 5=yellow)
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type: HType; // 攻击定位(近战/中程/远程)
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monType?: MonType; // 怪物专属类型
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hp: number; // 生命值上限
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@@ -224,7 +224,7 @@ export interface HeroEvolve {
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== atked 类(战士 · 自身强化) ==========
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5011: {
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uuid: 5011, name: "小铁卫", path: "hk1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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uuid: 5011, name: "小铁卫", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }],
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// 成长主线:护盾层数 4→5→6(等效减伤 57%→67%),6 级追加治疗形成“盾挡+回血”双循环
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@@ -252,7 +252,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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},
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5012: {
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uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 250 } }],
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evolve: {
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@@ -278,26 +278,26 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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},
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// 以下英雄暂时注释,保留待后续扩展
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// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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// atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}],
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// info:"每受击3次为自身回复攻击力250%的生命值"},
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// 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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// 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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// atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}],
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// info:"每受击5次永久提升自身最大生命值100点"},
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// 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
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// 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,card_lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
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// atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}],
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// info:"每受击3次永久提升自身攻击力12点"},
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// 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
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// 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,card_lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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// atked:[
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// {s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}},
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// {s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
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// ],
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// info:"每受击3次加3层护盾,每受击5次永久+15攻击力"},
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// 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
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// 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,card_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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// atked:[
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// {s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}},
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@@ -307,7 +307,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== atking 类 — 刺客(自身强化) ==========
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5021: {
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uuid: 5021, name: "小刺客", path: "hc1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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uuid: 5021, name: "小刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
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atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 8 } }],
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// 成长主线:滚雪球(AP增量8→10→12,5级阈值5→4刀);6级追加暴伤强化(永久叠加无100%上限,与高AP叠乘)
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@@ -335,26 +335,32 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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},
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5022: {
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uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
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atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 15, buff_duration: 5 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
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],
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evolve: {
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2: { atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 5 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
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]},
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2: {
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atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 5 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
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]
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},
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3: { ap_bonus: 20, hp_bonus: 80 },
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4: { atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
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]},
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5: { atking: [
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{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
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]},
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4: {
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atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
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]
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},
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5: {
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atking: [
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{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
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]
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},
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6: {
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atking: [
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{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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@@ -374,7 +380,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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},
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// 5022: {
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// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
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// atking: [
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// { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } },
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@@ -383,7 +389,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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// info: "每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"
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// },
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// 5023: {
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// uuid: 5023, name: "暗影杀手", path: "hc3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
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// uuid: 5023, name: "暗影杀手", path: "hc3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } },
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// atking: [
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// { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } },
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@@ -394,7 +400,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== atking 类 — 射手(队友强化,hit_count 控制目标数) ==========
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5031: {
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uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
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uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
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atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 8 } }],
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// 成长主线:AP增益 8→10→12,5级 hit_count 1→2(2英雄环境=全队);6级追加全队攻速光环
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@@ -417,7 +423,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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},
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5032: {
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uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
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atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 10, buff_duration: 5 } }],
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evolve: {
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@@ -443,13 +449,13 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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},
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// 5032: {
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// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
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// atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 10 } }],
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// info: "每攻击5次为随机3名队友永久提升暴击率10%"
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// },
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// 5033: {
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// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
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// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
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// atking: [
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// { s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 6, ap: 8 } },
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@@ -460,13 +466,13 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== dead 类(战士+刺客 · 死亡遗产) ==========
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// 5041: {
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// uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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// uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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// dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
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// info: "死亡时为全队添加3层护盾"
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// },
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// 5042: {
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// uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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// uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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// dead: [
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// { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
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@@ -476,13 +482,13 @@ export const HeroInfo: Record<number, heroInfo> = {
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// info: "死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"
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// },
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// 5043: {
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// uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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// uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
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// dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }],
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// info: "死亡时全队永久提升击晕概率15%"
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// },
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// 5044: {
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// uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
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// uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
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// dead: [
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// { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
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@@ -491,7 +497,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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// info: "死亡时全队永久+15%暴击率、+20%暴伤"
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// },
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// 5045: {
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// uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
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// uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
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// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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// dead: [
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// { s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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@@ -505,7 +511,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 遗志双核心:死亡一次释放【盾+HP】双遗产;6级追加【AP】,并解锁第2次复活
|
||||
// 数值节奏:盾 5→6→7→8,HP 80→100→120→150,6级终极追加 AP+30 且复活次数 1→2
|
||||
5045: {
|
||||
uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 60,
|
||||
uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 60,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
// 死亡释放:5 层护盾 + 全队 +80 HP;复活 1 次血量 50%
|
||||
dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }],
|
||||
@@ -531,7 +537,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
|
||||
// ========== fstart 类(法师 · 战前增益) ==========
|
||||
5051: {
|
||||
uuid: 5051, name: "占卜师", path: "hm1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
uuid: 5051, name: "占卜师", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
|
||||
// 战前计时 buff:每波开始全队 AP 限时提升(+30/5s → +60/7s → +90/10s),6级追加暴击驻场光环
|
||||
// 统一复用 7111 基础配置,通过 buff_value/buff_duration 覆写实现三档成长
|
||||
@@ -554,7 +560,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
]
|
||||
},
|
||||
5052: {
|
||||
uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||
fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
|
||||
evolve: {
|
||||
@@ -575,25 +581,25 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
]
|
||||
},
|
||||
// 5052: {
|
||||
// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||
// fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }],
|
||||
// info: "战斗开始时为全队添加2层护盾"
|
||||
// },
|
||||
// 5053: {
|
||||
// uuid: 5053, name: "血盟法师", path: "hm3", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// uuid: 5053, name: "血盟法师", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
// fstart: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 100 } }],
|
||||
// info: "战斗开始时为全队永久提升最大生命值100点"
|
||||
// },
|
||||
// 5054: {
|
||||
// uuid: 5054, name: "暴击法师", path: "hm4", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// uuid: 5054, name: "暴击法师", path: "hm4", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
|
||||
// fstart: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }],
|
||||
// info: "战斗开始时为全队永久提升暴击率20%"
|
||||
// },
|
||||
// 5055: {
|
||||
// uuid: 5055, name: "毁灭法师", path: "hm5", fac: FacSet.HERO, pool_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
|
||||
// uuid: 5055, name: "毁灭法师", path: "hm5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
// fstart: [
|
||||
// { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 25 } },
|
||||
@@ -602,7 +608,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// info: "战斗开始时为全队永久+25%暴伤、+20攻击力"
|
||||
// },
|
||||
// 5056: {
|
||||
// uuid: 5056, name: "预言法师", path: "hm6", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// uuid: 5056, name: "预言法师", path: "hm6", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// fstart: [
|
||||
// { s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
|
||||
@@ -614,13 +620,13 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
|
||||
// ========== field 类(法师 · 驻场光环) ==========
|
||||
// 5061: {
|
||||
// uuid: 5061, name: "亡语法师", path: "hm1", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// uuid: 5061, name: "亡语法师", path: "hm1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
// field: [7015],
|
||||
// info: "驻场期间全队死亡触发技能次数+1,死亡后光环消失"
|
||||
// },
|
||||
5061: {
|
||||
uuid: 5061, name: "战歌法师", path: "hm3", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
uuid: 5061, name: "战歌法师", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
field: [7002],
|
||||
evolve: {
|
||||
@@ -643,7 +649,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
|
||||
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========
|
||||
5071: {
|
||||
uuid: 5071, name: "治愈牧师", path: "hh1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
uuid: 5071, name: "治愈牧师", path: "hh1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }],
|
||||
// 成长主线:治疗量 200→250→300%,5级 hit_count 1→2(全队);6级追加护盾 atking,攻防一体
|
||||
@@ -671,28 +677,28 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
]
|
||||
},
|
||||
// 5072: {
|
||||
// uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }],
|
||||
// fend: [{ s_uuid: 6303, t_num: 1, overrides: { gold: 1 } }],
|
||||
// info: "每攻击5次治疗全队,每波结束获得1金币"
|
||||
// },
|
||||
// 5073: {
|
||||
// uuid: 5073, name: "强化牧师", path: "hh3", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// uuid: 5073, name: "强化牧师", path: "hh3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }],
|
||||
// fend: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }],
|
||||
// info: "每攻击5次治疗全队,每波结束全队永久+10攻击力"
|
||||
// },
|
||||
// 5074: {
|
||||
// uuid: 5074, name: "生命牧师", path: "hh4", fac: FacSet.HERO, pool_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
|
||||
// uuid: 5074, name: "生命牧师", path: "hh4", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }],
|
||||
// fend: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }],
|
||||
// info: "每攻击5次治疗全队,每波结束全队永久+80最大生命值"
|
||||
// },
|
||||
// 5075: {
|
||||
// uuid: 5075, name: "全能牧师", path: "hh5", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// uuid: 5075, name: "全能牧师", path: "hh5", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 300 } }],
|
||||
// fend: [
|
||||
|
||||
Reference in New Issue
Block a user