refactor: 统一将 pool_lv 重命名为 card_lv 并清理废弃代码
本次提交完成了全项目范围内的术语统一重构: 1. 将所有`pool_lv`相关变量、字段、注释替换为`card_lv`,对齐卡牌等级的业务含义 2. 移除了配置中冗余的默认`pool_lv`赋值,简化数据结构 3. 删除了废弃的`HlistComp.ts`组件及其元文件 4. 修正了多处逻辑错误,确保卡牌等级正确驱动背景框切换 5. 更新了相关注释和文档,保持代码一致性
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@@ -11,10 +11,10 @@
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* - card_lv 直接显式配置,不再依赖 wave 推导。
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*
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* 依赖:
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* - CardSet —— CardConfig / CardType / CKind / CardLV / CardTriggerType
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* - CardSet —— CardConfig / CardType / CKind / CardTriggerType
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* - SkillSet —— SkillOverrides
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*/
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import { CardConfig, CardType, CardLV, CKind, CardTriggerType } from "./CardSet";
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import { CardConfig, CardType, CKind, CardTriggerType } from "./CardSet";
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import { SkillOverrides } from "./SkillSet";
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/** 技能卡原始数据(平铺字段,构建后转为 CardConfig) */
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@@ -65,7 +65,6 @@ export const SkillCardList: CardConfig[] = SkillCardData.map(data => {
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type: CardType.Skill,
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cost: 0,
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weight: 10,
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pool_lv: CardLV.LV1,
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kind: CKind.Skill,
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card_lv: data.card_lv,
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icon: data.icon,
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