refactor: 统一将 pool_lv 重命名为 card_lv 并清理废弃代码

本次提交完成了全项目范围内的术语统一重构:
1.  将所有`pool_lv`相关变量、字段、注释替换为`card_lv`,对齐卡牌等级的业务含义
2.  移除了配置中冗余的默认`pool_lv`赋值,简化数据结构
3.  删除了废弃的`HlistComp.ts`组件及其元文件
4.  修正了多处逻辑错误,确保卡牌等级正确驱动背景框切换
5.  更新了相关注释和文档,保持代码一致性
This commit is contained in:
pan
2026-07-27 15:54:53 +08:00
parent 62264deeed
commit 9f2599e9ec
21 changed files with 137 additions and 467 deletions

View File

@@ -11,11 +11,11 @@
* → EquipBoxComptrigger_type=Field被动驻场→ FieldSkillHelper 全局聚合属性加成
*
* 依赖:
* - CardConfig / CardTriggerType / CardType / CKind / CardLVCardSet
* - CardConfig / CardTriggerType / CardType / CKindCardSet
* - SKILL_CARD_WAVESGameSet—— wave 档位定义
* - FieldSkillSetSkillSet—— 属性词条配置
*/
import { CardConfig, CardType, CardLV, CKind, CardTriggerType } from "./CardSet";
import { CardConfig, CardType, CKind, CardTriggerType } from "./CardSet";
import { SKILL_CARD_WAVES } from "./GameSet";
/** wave → card_lv 映射wave 1→lv1, wave 5→lv2, wave 8→lv3 */
@@ -103,7 +103,6 @@ export const EquipPoolList: CardConfig[] = EquipRawList.map(data => ({
type: CardType.Skill,
cost: data.cost ?? 0,
weight: 10,
pool_lv: CardLV.LV1,
wave: data.wave,
kind: CKind.Skill,
card_lv: waveToCardLv[data.wave] ?? 1,