refactor: 统一将 pool_lv 重命名为 card_lv 并清理废弃代码
本次提交完成了全项目范围内的术语统一重构: 1. 将所有`pool_lv`相关变量、字段、注释替换为`card_lv`,对齐卡牌等级的业务含义 2. 移除了配置中冗余的默认`pool_lv`赋值,简化数据结构 3. 删除了废弃的`HlistComp.ts`组件及其元文件 4. 修正了多处逻辑错误,确保卡牌等级正确驱动背景框切换 5. 更新了相关注释和文档,保持代码一致性
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@@ -11,11 +11,11 @@
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* → EquipBoxComp(trigger_type=Field,被动驻场)→ FieldSkillHelper 全局聚合属性加成
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*
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* 依赖:
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* - CardConfig / CardTriggerType / CardType / CKind / CardLV(CardSet)
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* - CardConfig / CardTriggerType / CardType / CKind(CardSet)
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* - SKILL_CARD_WAVES(GameSet)—— wave 档位定义
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* - FieldSkillSet(SkillSet)—— 属性词条配置
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*/
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import { CardConfig, CardType, CardLV, CKind, CardTriggerType } from "./CardSet";
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import { CardConfig, CardType, CKind, CardTriggerType } from "./CardSet";
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import { SKILL_CARD_WAVES } from "./GameSet";
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/** wave → card_lv 映射(wave 1→lv1, wave 5→lv2, wave 8→lv3) */
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@@ -103,7 +103,6 @@ export const EquipPoolList: CardConfig[] = EquipRawList.map(data => ({
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type: CardType.Skill,
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cost: data.cost ?? 0,
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weight: 10,
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pool_lv: CardLV.LV1,
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wave: data.wave,
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kind: CKind.Skill,
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card_lv: waveToCardLv[data.wave] ?? 1,
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