@@ -154,7 +154,7 @@ export interface heroInfo {
fac : FacSet ; // 阵营( FacSet.HERO 或 FacSet.MON)
kind? : number ; // 未使用
lv : number ; // 英雄等级
pool _lv? : number ; // 卡片 等级
card _lv? : number ; // 卡牌 等级(驱动 bg_node 颜色: 1=green 2=blue 3=purple 4=red 5=yellow)
type : HType ; // 攻击定位(近战/中程/远程)
monType? : MonType ; // 怪物专属类型
hp : number ; // 生命值上限
@@ -224,7 +224,7 @@ export interface HeroEvolve {
export const HeroInfo : Record < number , heroInfo > = {
// ========== atked 类(战士 · 自身强化) ==========
5011 : {
uuid : 5011 , name : "小铁卫" , path : "hk1" , fac : FacSet.HERO , pool _lv : 1 , lv : 1 , type : HType . Melee , hp : 300 , ap : 28 ,
uuid : 5011 , name : "小铁卫" , path : "hk1" , fac : FacSet.HERO , card _lv : 1 , lv : 1 , type : HType . Melee , hp : 300 , ap : 28 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Slow3 ] . cd , ccd : 0 } } ,
atked : [ { s_uuid : 6301 , t_num : 3 , overrides : { TGroup : TGroup.Self , ap : 4 } } ] ,
// 成长主线:护盾层数 4→5→6( 等效减伤 57%→67%) , 6 级追加治疗形成“盾挡+回血”双循环
@@ -252,7 +252,7 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
5012 : {
uuid : 5012 , name : "不死小强" , path : "hk2" , fac : FacSet.HERO , pool _lv : 2 , lv : 1 , type : HType . Melee , hp : 600 , ap : 57 ,
uuid : 5012 , name : "不死小强" , path : "hk2" , fac : FacSet.HERO , card _lv : 2 , lv : 1 , type : HType . Melee , hp : 600 , ap : 57 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Slow3 ] . cd , ccd : 0 } } ,
atked : [ { s_uuid : 6302 , t_num : 3 , overrides : { TGroup : TGroup.Self , ap : 250 } } ] ,
evolve : {
@@ -278,26 +278,26 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
// 以下英雄暂时注释,保留待后续扩展
// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool _lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,card _lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
// atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}],
// info:"每受击3次为自身回复攻击力250%的生命值"},
// 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool _lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
// 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,card _lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
// atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}],
// info:"每受击5次永久提升自身最大生命值100点"},
// 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool _lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
// 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,card _lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
// atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}],
// info:"每受击3次永久提升自身攻击力12点"},
// 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool _lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
// 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,card _lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
// atked:[
// {s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}},
// {s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
// ],
// info:"每受击3次加3层护盾, 每受击5次永久+15攻击力"},
// 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool _lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
// 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,card _lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
// atked:[
// {s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}},
@@ -307,7 +307,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== atking 类 — 刺客(自身强化) ==========
5021 : {
uuid : 5021 , name : "小刺客" , path : "hc1" , fac : FacSet.HERO , pool _lv : 1 , lv : 1 , type : HType . Melee , hp : 300 , ap : 28 ,
uuid : 5021 , name : "小刺客" , path : "hc1" , fac : FacSet.HERO , card _lv : 1 , lv : 1 , type : HType . Melee , hp : 300 , ap : 28 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Fast2 ] . cd , ccd : 0 } } ,
atking : [ { s_uuid : 6401 , t_num : 5 , overrides : { TGroup : TGroup.Self , ap : 8 } } ] ,
// 成长主线: 滚雪球( AP增量8→10→12, 5级阈值5→4刀) ; 6级追加暴伤强化( 永久叠加无100%上限, 与高AP叠乘)
@@ -335,26 +335,32 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
5022 : {
uuid : 5022 , name : "嗜血剑客" , path : "hc2" , fac : FacSet.HERO , pool _lv : 3 , lv : 1 , type : HType . Melee , hp : 900 , ap : 85 ,
uuid : 5022 , name : "嗜血剑客" , path : "hc2" , fac : FacSet.HERO , card _lv : 3 , lv : 1 , type : HType . Melee , hp : 900 , ap : 85 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Fast2 ] . cd , ccd : 0 } } ,
atking : [
{ s_uuid : 6403 , t_num : 5 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 15 , buff_duration : 5 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 12 } }
] ,
evolve : {
2 : { atking : [
{ s_uuid : 6403 , t_num : 5 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 20 , buff_duration : 5 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 12 } }
] } ,
2 : {
atking : [
{ s_uuid : 6403 , t_num : 5 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 70 12, buff_value : 20 , buff_duration : 5 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 12 } }
]
} ,
3 : { ap_bonus : 20 , hp_bonus : 80 } ,
4 : { atking : [
{ s_uuid : 6403 , t_num : 5 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 20 , buff_duration : 6 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 15 } }
] } ,
5 : { atking : [
{ s_uuid : 6403 , t_num : 4 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 20 , buff_duration : 6 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 15 } }
] } ,
4 : {
atking : [
{ s_uuid : 6403 , t_num : 5 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 20 , buff_duration : 6 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 15 } }
]
} ,
5 : {
atking : [
{ s_uuid : 6403 , t_num : 4 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 20 , buff_duration : 6 } } ,
{ s_uuid : 6401 , t_num : 7 , overrides : { TGroup : TGroup.Self , ap : 15 } }
]
} ,
6 : {
atking : [
{ s_uuid : 6403 , t_num : 4 , overrides : { TGroup : TGroup.Self , hit_count : 1 , timed_buff_id : 7012 , buff_value : 20 , buff_duration : 6 } } ,
@@ -374,7 +380,7 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
// 5022: {
// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, pool _lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card _lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
// atking: [
// { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } },
@@ -383,7 +389,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// info: "每攻击5次永久+10%暴击率, 每攻击7次永久+12攻击力"
// },
// 5023: {
// uuid: 5023, name: "暗影杀手", path: "hc3", fac: FacSet.HERO, pool _lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
// uuid: 5023, name: "暗影杀手", path: "hc3", fac: FacSet.HERO, card _lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } },
// atking: [
// { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } },
@@ -394,7 +400,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== atking 类 — 射手( 队友强化, hit_count 控制目标数) ==========
5031 : {
uuid : 5031 , name : "援护弓手" , path : "ha1" , fac : FacSet.HERO , pool _lv : 1 , lv : 1 , type : HType . Long , hp : 143 , ap : 40 ,
uuid : 5031 , name : "援护弓手" , path : "ha1" , fac : FacSet.HERO , card _lv : 1 , lv : 1 , type : HType . Long , hp : 143 , ap : 40 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Normal2 ] . cd , ccd : 0 } } ,
atking : [ { s_uuid : 6401 , t_num : 5 , overrides : { TGroup : TGroup.Team , hit_count : 1 , ap : 8 } } ] ,
// 成长主线: AP增益 8→10→12, 5级 hit_count 1→2( 2英雄环境=全队) ; 6级追加全队攻速光环
@@ -417,7 +423,7 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
5032 : {
uuid : 5032 , name : "战术弓手" , path : "ha2" , fac : FacSet.HERO , pool _lv : 3 , lv : 1 , type : HType . Long , hp : 430 , ap : 120 ,
uuid : 5032 , name : "战术弓手" , path : "ha2" , fac : FacSet.HERO , card _lv : 3 , lv : 1 , type : HType . Long , hp : 430 , ap : 120 ,
skills : { 6008 : { uuid : 6008 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Normal1 ] . cd , ccd : 0 } } ,
atking : [ { s_uuid : 6403 , t_num : 5 , overrides : { TGroup : TGroup.Team , hit_count : 3 , timed_buff_id : 7012 , buff_value : 10 , buff_duration : 5 } } ] ,
evolve : {
@@ -443,13 +449,13 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
// 5032: {
// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, pool _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
// atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 10 } }],
// info: "每攻击5次为随机3名队友永久提升暴击率10%"
// },
// 5033: {
// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, pool _lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card _lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
// atking: [
// { s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 6, ap: 8 } },
@@ -460,13 +466,13 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== dead 类(战士+刺客 · 死亡遗产) ==========
// 5041: {
// uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, pool _lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
// uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card _lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
// dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
// info: "死亡时为全队添加3层护盾"
// },
// 5042: {
// uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, pool _lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
// uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card _lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
// dead: [
// { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
@@ -476,13 +482,13 @@ export const HeroInfo: Record<number, heroInfo> = {
// info: "死亡时全队永久+20攻击力、+80最大生命值, 死后复活一次"
// },
// 5043: {
// uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, pool _lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
// uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card _lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
// dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }],
// info: "死亡时全队永久提升击晕概率15%"
// },
// 5044: {
// uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, pool _lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
// uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card _lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
// dead: [
// { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
@@ -491,7 +497,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// info: "死亡时全队永久+15%暴击率、+20%暴伤"
// },
// 5045: {
// uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, pool _lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
// uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card _lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
// dead: [
// { s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
@@ -505,7 +511,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 遗志双核心:死亡一次释放【盾+HP】双遗产; 6级追加【AP】, 并解锁第2次复活
// 数值节奏:盾 5→6→7→8, HP 80→100→120→150, 6级终极追加 AP+30 且复活次数 1→2
5045 : {
uuid : 5045 , name : "不灭战魂" , path : "hk3" , fac : FacSet.HERO , pool _lv : 5 , lv : 1 , type : HType . Melee , hp : 1500 , ap : 60 ,
uuid : 5045 , name : "不灭战魂" , path : "hk3" , fac : FacSet.HERO , card _lv : 5 , lv : 1 , type : HType . Melee , hp : 1500 , ap : 60 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Slow3 ] . cd , ccd : 0 } } ,
// 死亡释放: 5 层护盾 + 全队 +80 HP; 复活 1 次血量 50%
dead : [ { s_uuid : 6301 , t_num : 1 , overrides : { TGroup : TGroup.Team , ap : 5 } } , { s_uuid : 6402 , t_num : 1 , overrides : { TGroup : TGroup.Team , ap : 80 } } ] ,
@@ -531,7 +537,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== fstart 类(法师 · 战前增益) ==========
5051 : {
uuid : 5051 , name : "占卜师" , path : "hm1" , fac : FacSet.HERO , pool _lv : 1 , lv : 1 , type : HType . Long , hp : 143 , ap : 40 ,
uuid : 5051 , name : "占卜师" , path : "hm1" , fac : FacSet.HERO , card _lv : 1 , lv : 1 , type : HType . Long , hp : 143 , ap : 40 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Mid3 ] . cd , ccd : 0 } } ,
// 战前计时 buff: 每波开始全队 AP 限时提升(+30/5s → +60/7s → +90/10s) , 6级追加暴击驻场光环
// 统一复用 7111 基础配置,通过 buff_value/buff_duration 覆写实现三档成长
@@ -554,7 +560,7 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
5052 : {
uuid : 5052 , name : "护盾牧师" , path : "hm2" , fac : FacSet.HERO , pool _lv : 2 , lv : 1 , type : HType . Long , hp : 287 , ap : 80 ,
uuid : 5052 , name : "护盾牧师" , path : "hm2" , fac : FacSet.HERO , card _lv : 2 , lv : 1 , type : HType . Long , hp : 287 , ap : 80 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Slow1 ] . cd , ccd : 0 } } ,
fstart : [ { s_uuid : 6301 , t_num : 1 , overrides : { TGroup : TGroup.Team , ap : 3 } } ] ,
evolve : {
@@ -575,25 +581,25 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
// 5052: {
// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, pool _lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card _lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
// fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }],
// info: "战斗开始时为全队添加2层护盾"
// },
// 5053: {
// uuid: 5053, name: "血盟法师", path: "hm3", fac: FacSet.HERO, pool _lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
// uuid: 5053, name: "血盟法师", path: "hm3", fac: FacSet.HERO, card _lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
// fstart: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 100 } }],
// info: "战斗开始时为全队永久提升最大生命值100点"
// },
// 5054: {
// uuid: 5054, name: "暴击法师", path: "hm4", fac: FacSet.HERO, pool _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// uuid: 5054, name: "暴击法师", path: "hm4", fac: FacSet.HERO, card _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
// fstart: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }],
// info: "战斗开始时为全队永久提升暴击率20%"
// },
// 5055: {
// uuid: 5055, name: "毁灭法师", path: "hm5", fac: FacSet.HERO, pool _lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
// uuid: 5055, name: "毁灭法师", path: "hm5", fac: FacSet.HERO, card _lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
// fstart: [
// { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 25 } },
@@ -602,7 +608,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// info: "战斗开始时为全队永久+25%暴伤、+20攻击力"
// },
// 5056: {
// uuid: 5056, name: "预言法师", path: "hm6", fac: FacSet.HERO, pool _lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
// uuid: 5056, name: "预言法师", path: "hm6", fac: FacSet.HERO, card _lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
// fstart: [
// { s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
@@ -614,13 +620,13 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== field 类(法师 · 驻场光环) ==========
// 5061: {
// uuid: 5061, name: "亡语法师", path: "hm1", fac: FacSet.HERO, pool _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// uuid: 5061, name: "亡语法师", path: "hm1", fac: FacSet.HERO, card _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
// field: [7015],
// info: "驻场期间全队死亡触发技能次数+1, 死亡后光环消失"
// },
5061 : {
uuid : 5061 , name : "战歌法师" , path : "hm3" , fac : FacSet.HERO , pool _lv : 3 , lv : 1 , type : HType . Long , hp : 430 , ap : 120 ,
uuid : 5061 , name : "战歌法师" , path : "hm3" , fac : FacSet.HERO , card _lv : 3 , lv : 1 , type : HType . Long , hp : 430 , ap : 120 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Mid2 ] . cd , ccd : 0 } } ,
field : [ 7002 ] ,
evolve : {
@@ -643,7 +649,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========
5071 : {
uuid : 5071 , name : "治愈牧师" , path : "hh1" , fac : FacSet.HERO , pool _lv : 1 , lv : 1 , type : HType . Long , hp : 143 , ap : 40 ,
uuid : 5071 , name : "治愈牧师" , path : "hh1" , fac : FacSet.HERO , card _lv : 1 , lv : 1 , type : HType . Long , hp : 143 , ap : 40 ,
skills : { 6001 : { uuid : 6001 , lv : 1 , cd : AtkSpeedSet [ AtkSpeedLv . Normal3 ] . cd , ccd : 0 } } ,
atking : [ { s_uuid : 6302 , t_num : 5 , overrides : { TGroup : TGroup.Team , ap : 200 } } ] ,
// 成长主线:治疗量 200→250→300%, 5级 hit_count 1→2( 全队) ; 6级追加护盾 atking, 攻防一体
@@ -671,28 +677,28 @@ export const HeroInfo: Record<number, heroInfo> = {
]
} ,
// 5072: {
// uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, pool _lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
// uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, card _lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }],
// fend: [{ s_uuid: 6303, t_num: 1, overrides: { gold: 1 } }],
// info: "每攻击5次治疗全队, 每波结束获得1金币"
// },
// 5073: {
// uuid: 5073, name: "强化牧师", path: "hh3", fac: FacSet.HERO, pool _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// uuid: 5073, name: "强化牧师", path: "hh3", fac: FacSet.HERO, card _lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }],
// fend: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }],
// info: "每攻击5次治疗全队, 每波结束全队永久+10攻击力"
// },
// 5074: {
// uuid: 5074, name: "生命牧师", path: "hh4", fac: FacSet.HERO, pool _lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
// uuid: 5074, name: "生命牧师", path: "hh4", fac: FacSet.HERO, card _lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }],
// fend: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }],
// info: "每攻击5次治疗全队, 每波结束全队永久+80最大生命值"
// },
// 5075: {
// uuid: 5075, name: "全能牧师", path: "hh5", fac: FacSet.HERO, pool _lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
// uuid: 5075, name: "全能牧师", path: "hh5", fac: FacSet.HERO, card _lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 300 } }],
// fend: [