refactor: 调整卡牌等级逻辑,新增基础池等级字段
1. 新增base_pool_lv字段存储英雄初始池等级 2. 替换多处直接使用pool_lv的逻辑,优先使用base_pool_lv 3. 移除预制体中废弃的pool_lv_node节点
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@@ -189,7 +189,7 @@ export class VictoryComp extends CCComp {
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if (hbNode) hbNode.active = false;
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// ---- 卡牌等级标识 ----
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const cardLvStr = `lv${mvp.pool_lv || 1}`;
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const cardLvStr = `lv${mvp.base_pool_lv || mvp.pool_lv || 1}`;
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if (lv_node) {
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lv_node.children.forEach(child => {
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if (child.name === "light") {
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